diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index 17d0929174..dbce11464c 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -1,6 +1,7 @@ Shader Settings ############### +.. _force-shaders-label: force shaders ------------- diff --git a/docs/source/reference/modding/settings/shadows.rst b/docs/source/reference/modding/settings/shadows.rst index a0e902d7b2..fe471df1e4 100644 --- a/docs/source/reference/modding/settings/shadows.rst +++ b/docs/source/reference/modding/settings/shadows.rst @@ -13,6 +13,10 @@ enable shadows Enable or disable the rendering of shadows. Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results. +When used in fixed-function mode, shadowed regions will appear completely black. +To prevent this, enable :ref:`force-shaders-label`. +A keen developer may be able to implement something better using the advice of `this post`_, but it may be more difficult than it seems. + number of shadow maps --------------------- diff --git a/files/settings-default.cfg b/files/settings-default.cfg index e2632f9e59..ae3d6eefcd 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -474,7 +474,7 @@ companion w = 0.38 companion h = 0.63 [Shadows] -# Enable or disable shadows. +# Enable or disable shadows. Bear in mind that when used without "[Shaders]/force shaders" set to true (i.e. objects and terrain are rendered in fixed-function mode) shadowed areas will be completely black. As such, it is recommended to use this feature in conjunction with shaders. enable shadows = false # How many shadow maps to use - more of these means each shadow map texel covers less area, producing better looking shadows, but may decrease performance. number of shadow maps = 1