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tweaked depth bias
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@ -1,5 +1,5 @@
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#define FIXED_BIAS 0.005
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#define FIXED_BIAS 0.0003
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float depthShadowPCF (shTexture2D shadowMap, float4 shadowMapPos, float2 offset)
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float depthShadowPCF (shTexture2D shadowMap, float4 shadowMapPos, float2 offset)
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{
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{
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