Replace StringUtils::format in components/shader

This commit is contained in:
Evil Eye 2025-08-24 15:43:11 +02:00
parent ecbc3a7b9e
commit 9cce6bad68

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@ -4,6 +4,7 @@
#include <cassert>
#include <chrono>
#include <filesystem>
#include <format>
#include <fstream>
#include <regex>
#include <set>
@ -18,7 +19,6 @@
#include <components/misc/pathhelpers.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/conversion.hpp>
#include <components/misc/strings/format.hpp>
#include <components/settings/settings.hpp>
namespace
@ -108,7 +108,7 @@ namespace Shader
int lineNumber = getLineNumber(source, foundPos, 1, -1);
source.replace(foundPos, 0, "#line " + std::to_string(lineNumber) + "\n");
source.replace(foundPos, 0, std::format("#line {}\n", lineNumber));
position = foundPos;
}
@ -554,7 +554,7 @@ namespace Shader
// Assign a unique prefix to allow the SharedStateManager to compare shaders efficiently.
// Append shader source filename for debugging.
static unsigned int counter = 0;
shader->setName(Misc::StringUtils::format("%u %s", counter++, templateName));
shader->setName(std::format("{} {}", counter++, templateName));
mHotReloadManager->addShaderFiles(templateName, defines);