From 9ebec27dafa2811d47373f7d17638c86cdd3b0fd Mon Sep 17 00:00:00 2001 From: Mads Buvik Sandvei Date: Sat, 4 Nov 2023 16:18:36 +0100 Subject: [PATCH] use const. --- apps/openmw/mwmechanics/character.cpp | 2 +- apps/openmw/mwmechanics/character.hpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index c245a17155..b9df3d1082 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -2913,7 +2913,7 @@ namespace MWMechanics MWBase::Environment::get().getSoundManager()->playSound3D(mPtr, *soundId, volume, pitch); } - float CharacterController::getAnimationMovementDirection() + float CharacterController::getAnimationMovementDirection() const { switch (mMovementState) { diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index d92c0ffe5a..63491ec776 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -319,7 +319,7 @@ namespace MWMechanics void playSwishSound() const; - float getAnimationMovementDirection(); + float getAnimationMovementDirection() const; MWWorld::MovementDirectionFlags getSupportedMovementDirections() const; };