From a296fa2b40724207dcd6a67dbc0fdfc9b65f3316 Mon Sep 17 00:00:00 2001 From: Andrew Lanzone Date: Mon, 14 Jul 2025 17:24:28 -0700 Subject: [PATCH] Add more details to "controller menus" setting. --- docs/source/reference/modding/settings/GUI.rst | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/docs/source/reference/modding/settings/GUI.rst b/docs/source/reference/modding/settings/GUI.rst index 0e6b8b42b8..51e87b32ef 100644 --- a/docs/source/reference/modding/settings/GUI.rst +++ b/docs/source/reference/modding/settings/GUI.rst @@ -69,7 +69,16 @@ GUI Settings :default: false :location: :bdg-success:`Launcher > Settings > Interface` - Make menus easier to navigate with a controller. + Menus are now fully navigable with a controller using the DPad, triggers, and + face buttons. Most button mappings follow the Xbox version, with modern + additions like R3 to toggle item info. All menus can be opened and closed + with the controller, though some elements—such as editing settings or viewing + certain tooltips—still use the controller’s mouse cursor. + A button hint bar appears at the bottom of each menu, with icons that match + the connected controller type (Xbox, PlayStation, Switch, or Steam). In the + inventory menu, L2/R2 switch between sub-menus (Map, Inventory, Magic, Stats), + while L1/R1 adjust filters in inventory and barter screens. R3 toggles + tooltips, similar to Oblivion Remastered. Mouse input remains fully supported. If false, the controller works as a GUI mouse. .. omw-setting::