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Merge branch 'addMesh_lua' into 'master'
Draft: addMesh lua calls See merge request OpenMW/openmw!4494
This commit is contained in:
commit
a53f9f90ee
@ -284,6 +284,35 @@ namespace MWLua
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"removeVfxAction");
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"removeVfxAction");
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};
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};
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api["addMesh"] = [context](const SelfObject& object, std::string_view model, std::string_view bonename,
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std::string_view meshId) {
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context.mLuaManager->addAction(
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[object = Object(object), model = std::string(model), bonename = std::string(bonename),
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meshId = std::string(meshId)] {
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MWRender::Animation* anim = getMutableAnimationOrThrow(object);
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anim->addCustomMesh(model, bonename, meshId);
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},
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"addMeshAction");
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};
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api["removeMesh"] = [context](const SelfObject& object, std::string_view meshId) {
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context.mLuaManager->addAction(
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[object = Object(object), meshId = std::string(meshId)] {
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MWRender::Animation* anim = getMutableAnimationOrThrow(object);
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anim->removeCustomMesh(meshId);
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},
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"removeMeshAction");
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};
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api["removeAllMeshes"] = [context](const SelfObject& object) {
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context.mLuaManager->addAction(
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[object = Object(object)] {
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MWRender::Animation* anim = getMutableAnimationOrThrow(object);
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anim->removeCustomMeshes();
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},
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"removeAllMeshesAction");
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};
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return LuaUtil::makeReadOnly(api);
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return LuaUtil::makeReadOnly(api);
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}
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}
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@ -1710,6 +1710,31 @@ namespace MWRender
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mExtraLightSource->setActorFade(mAlpha);
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mExtraLightSource->setActorFade(mAlpha);
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}
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}
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void Animation::removeCustomMesh(std::string_view meshId)
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{
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mCustomMeshesMap.erase(std::string(meshId));
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}
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void Animation::removeCustomMeshes()
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{
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mCustomMeshesMap.clear();
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}
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void Animation::addCustomMesh(std::string_view model, std::string_view bonename, std::string_view meshId)
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{
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SceneUtil::FindByNameVisitor findVisitor(bonename);
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mObjectRoot->accept(findVisitor);
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osg::Group* parent = findVisitor.mFoundNode;
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if (!parent)
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return;
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VFS::Path::Normalized mesh(model);
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osg::ref_ptr<osg::Node> instance = mResourceSystem->getSceneManager()->getInstance(mesh, parent);
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PartHolderPtr holder = std::make_unique<PartHolder>(instance);
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mCustomMeshesMap.insert(std::pair<std::string, PartHolderPtr>(meshId, std::move(holder)));
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}
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void Animation::addEffect(std::string_view model, std::string_view effectId, bool loop, std::string_view bonename,
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void Animation::addEffect(std::string_view model, std::string_view effectId, bool loop, std::string_view bonename,
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std::string_view texture, bool useAmbientLight)
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std::string_view texture, bool useAmbientLight)
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{
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{
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@ -210,6 +210,8 @@ namespace MWRender
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mutable NodeMap mNodeMap;
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mutable NodeMap mNodeMap;
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mutable bool mNodeMapCreated;
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mutable bool mNodeMapCreated;
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mutable std::unordered_map<std::string, PartHolderPtr, Misc::StringUtils::CiHash, Misc::StringUtils::CiEqual>
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mCustomMeshesMap;
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MWWorld::Ptr mPtr;
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MWWorld::Ptr mPtr;
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@ -350,6 +352,10 @@ namespace MWRender
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void addEffect(std::string_view model, std::string_view effectId, bool loop = false,
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void addEffect(std::string_view model, std::string_view effectId, bool loop = false,
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std::string_view bonename = {}, std::string_view texture = {}, bool useAmbientLight = true);
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std::string_view bonename = {}, std::string_view texture = {}, bool useAmbientLight = true);
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void addCustomMesh(std::string_view model, std::string_view bonename, std::string_view meshId);
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void removeCustomMesh(std::string_view meshId);
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void removeCustomMeshes();
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void removeEffect(std::string_view effectId);
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void removeEffect(std::string_view effectId);
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void removeEffects();
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void removeEffects();
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std::vector<std::string_view> getLoopingEffects() const;
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std::vector<std::string_view> getLoopingEffects() const;
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