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fix for a potential directx problem
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@ -38,6 +38,9 @@ material depth_shadow_caster
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{
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pass
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{
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// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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fog_override true
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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@ -55,6 +58,9 @@ material depth_shadow_caster_noalpha
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{
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pass
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{
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// force-disable fog (relevant for DirectX profiles below SM3 that always apply fixed function fog)
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fog_override true
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vertex_program_ref depth_shadow_caster_vs
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{
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}
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