Merge branch 'dead_code' into 'master'

remove dead code and fix changelog entry

See merge request OpenMW/openmw!1330
This commit is contained in:
elsid 2021-10-30 03:05:54 +00:00
commit a78dee740a
3 changed files with 0 additions and 16 deletions

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@ -12,7 +12,6 @@
Bug #4602: Robert's Bodies: crash inside createInstance() Bug #4602: Robert's Bodies: crash inside createInstance()
Bug #4700: Editor: Incorrect command implementation Bug #4700: Editor: Incorrect command implementation
Bug #4744: Invisible particles must still be processed Bug #4744: Invisible particles must still be processed
Bug #4752: UpdateCellCommand doesn't undo properly
Bug #5088: Sky abruptly changes direction during certain weather transitions Bug #5088: Sky abruptly changes direction during certain weather transitions
Bug #5100: Persuasion doesn't always clamp the resulting disposition Bug #5100: Persuasion doesn't always clamp the resulting disposition
Bug #5120: Scripted object spawning updates physics system Bug #5120: Scripted object spawning updates physics system

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@ -32,17 +32,6 @@ namespace Resource
namespace MWRender namespace MWRender
{ {
class AtmosphereUpdater;
class AtmosphereNightUpdater;
class CloudUpdater;
class Sun;
class Moon;
class RainCounter;
class RainShooter;
class RainFader;
class AlphaFader;
class UnderwaterSwitchCallback;
///@brief The SkyManager handles rendering of the sky domes, celestial bodies as well as other objects that need to be rendered ///@brief The SkyManager handles rendering of the sky domes, celestial bodies as well as other objects that need to be rendered
/// relative to the camera (e.g. weather particle effects) /// relative to the camera (e.g. weather particle effects)
class SkyManager class SkyManager

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@ -278,10 +278,6 @@ namespace MWRender
{ {
// no traverse // no traverse
return; return;
osg::Vec4 v4;
osg::Vec4 v3;
v4 = v3;
} }
else else
{ {