Add first batch of controller-enabled windows

This commit is contained in:
Andrew Lanzone 2025-05-09 22:56:04 -07:00
parent 71aa11404c
commit a8824b46a8
12 changed files with 166 additions and 2 deletions

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@ -12,6 +12,7 @@
#include <MyGUI_KeyCode.h>
#include "../mwgui/mode.hpp"
#include "../mwgui/windowbase.hpp"
#include <components/sdlutil/events.hpp>
@ -381,6 +382,8 @@ namespace MWBase
/// Same as viewer->getCamera()->getCullMask(), provided for consistency.
virtual uint32_t getCullMask() = 0;
virtual MWGui::WindowBase* getTopWindow() = 0;
// Used in Lua bindings
virtual const std::vector<MWGui::GuiMode>& getGuiModeStack() const = 0;
virtual void setDisabledByLua(std::string_view windowId, bool disabled) = 0;

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@ -17,6 +17,8 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ConfirmationDialog::onCancelButtonClicked);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ConfirmationDialog::onOkButtonClicked);
trackFocusEvents(mCancelButton);
}
void ConfirmationDialog::askForConfirmation(const std::string& message)
@ -56,4 +58,19 @@ namespace MWGui
eventOkClicked();
}
bool ConfirmationDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
{
if (arg.button == SDL_CONTROLLER_BUTTON_A)
{
if (mMouseFocus != nullptr)
return false;
onOkButtonClicked(mOkButton);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_B)
onCancelButtonClicked(mCancelButton);
return true;
}
}

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@ -27,6 +27,8 @@ namespace MWGui
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onOkButtonClicked(MyGUI::Widget* _sender);
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
};
}

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@ -1,6 +1,7 @@
#include "mainmenu.hpp"
#include <MyGUI_Gui.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_RenderManager.h>
#include <MyGUI_TextBox.h>
@ -163,9 +164,7 @@ namespace MWGui
const std::string& name = *sender->getUserData<std::string>();
winMgr->playSound(ESM::RefId::stringRefId("Menu Click"));
if (name == "return")
{
winMgr->removeGuiMode(GM_MainMenu);
}
else if (name == "credits")
winMgr->playVideo("mw_credits.bik", true);
else if (name == "exitgame")
@ -208,6 +207,34 @@ namespace MWGui
}
}
bool MainMenu::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
{
// REMOVEME
Log(Debug::Verbose) << "MainMenu::onControllerButtonEvent " << arg.button;
MyGUI::KeyCode key = MyGUI::KeyCode::None;
switch (arg.button)
{
case SDL_CONTROLLER_BUTTON_DPAD_UP:
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::LeftShift);
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Tab, 0, false);
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::LeftShift);
return true;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
key = MyGUI::KeyCode::Tab;
break;
case SDL_CONTROLLER_BUTTON_A:
key = MyGUI::KeyCode::Space;
break;
case SDL_CONTROLLER_BUTTON_B:
case SDL_CONTROLLER_BUTTON_START:
onButtonClicked(mButtons["return"]);
return true;
}
MWBase::Environment::get().getWindowManager()->injectKeyPress(key, 0, false);
return true;
}
void MainMenu::showBackground(bool show)
{
if (mVideo && !show)

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@ -49,6 +49,7 @@ namespace MWGui
MainMenu(int w, int h, const VFS::Manager* vfs, const std::string& versionDescription);
void onResChange(int w, int h) override;
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
void setVisible(bool visible) override;

View File

@ -80,6 +80,10 @@ namespace MWGui
mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &WaitDialog::onWaitingProgressChanged);
mTimeAdvancer.eventInterrupted += MyGUI::newDelegate(this, &WaitDialog::onWaitingInterrupted);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &WaitDialog::onWaitingFinished);
trackFocusEvents(mUntilHealedButton);
trackFocusEvents(mWaitButton);
trackFocusEvents(mCancelButton);
}
void WaitDialog::setPtr(const MWWorld::Ptr& ptr)
@ -326,6 +330,27 @@ namespace MWGui
}
}
bool WaitDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
{
if (arg.button == SDL_CONTROLLER_BUTTON_A)
{
if (mMouseFocus != nullptr)
return false;
onWaitButtonClicked(mWaitButton);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_B)
onCancelButtonClicked(mCancelButton);
else if (arg.button == SDL_CONTROLLER_BUTTON_X && mUntilHealedButton->getVisible())
onUntilHealedButtonClicked(mUntilHealedButton);
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT)
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::ArrowUp, 0, false);
return true;
}
void WaitDialog::stopWaiting()
{
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f);

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@ -36,6 +36,7 @@ namespace MWGui
void clear() override;
void onFrame(float dt) override;
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
bool getSleeping() { return mTimeAdvancer.isRunning() && mSleeping; }
void wakeUp();

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@ -7,6 +7,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include <components/settings/values.hpp>
#include <components/widgets/imagebutton.hpp>
#include "draganddrop.hpp"
@ -105,6 +106,30 @@ void WindowBase::clampWindowCoordinates(MyGUI::Window* window)
window->setPosition(left, top);
}
void WindowBase::focusGain(MyGUI::Widget* _new, MyGUI::Widget* _old)
{
// REMOVEME
Log(Debug::Verbose) << "WindowBase::focusGain new=" << _new << ", old=" << _old;
mMouseFocus = _new;
}
void WindowBase::focusLoss(MyGUI::Widget* _old, MyGUI::Widget* _new)
{
// REMOVEME
Log(Debug::Verbose) << "WindowBase::focusLoss old=" << _old << ", new=" << _new;
if (mMouseFocus == _old)
mMouseFocus = nullptr;
}
void WindowBase::trackFocusEvents(MyGUI::Widget* widget)
{
if (!Settings::gui().mControllerMenus)
return;
widget->eventMouseSetFocus += MyGUI::newDelegate(this, &WindowBase::focusGain);
widget->eventMouseLostFocus += MyGUI::newDelegate(this, &WindowBase::focusLoss);
}
WindowModal::WindowModal(const std::string& parLayout)
: WindowBase(parLayout)
{

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@ -1,6 +1,8 @@
#ifndef MWGUI_WINDOW_BASE_H
#define MWGUI_WINDOW_BASE_H
#include <SDL.h>
#include "layout.hpp"
namespace MWWorld
@ -54,13 +56,26 @@ namespace MWGui
static void clampWindowCoordinates(MyGUI::Window* window);
/// Called by controllermanager to handle controller events
virtual bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) { return true; };
virtual bool onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg) { return true; };
// REMOVEME
// virtual bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) = 0;
// virtual bool onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg) = 0;
protected:
virtual void onTitleDoubleClicked();
MyGUI::Widget* mMouseFocus = nullptr;
void trackFocusEvents(MyGUI::Widget* widget);
private:
void onDoubleClick(MyGUI::Widget* _sender);
bool mDisabledByLua = false;
void focusGain(MyGUI::Widget* _new, MyGUI::Widget* _old);
void focusLoss(MyGUI::Widget* _old, MyGUI::Widget* _new);
};
/*

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@ -859,6 +859,40 @@ namespace MWGui
mHud->setPlayerPos(x, y, u, v);
}
WindowBase* WindowManager::getTopWindow()
{
if (!mCurrentModals.empty())
return mCurrentModals.back();
if (isSettingsWindowVisible())
return mSettingsWindow;
if (!mGuiModes.empty())
{
GuiModeState& state = mGuiModeStates[mGuiModes.back()];
// REMOVEME
Log(Debug::Error) << "getTopWindow: " << state.mWindows.size() << " windows in state " << mGuiModes.back();
// find the topmost window
for (WindowBase* window : state.mWindows)
if (window->isVisible())
return window;
else
Log(Debug::Error) << "-- Skipping hidden window " << window;
}
else
{
// return pinned windows if visible
// REMOVEME
Log(Debug::Error) << "getTopWindow: " << mGuiModeStates[GM_Inventory].mWindows.size() << " pinned windows";
for (WindowBase* window : mGuiModeStates[GM_Inventory].mWindows)
if (window->isVisible())
return window;
else
Log(Debug::Error) << "-- Skipping hidden window " << window;
}
return nullptr;
}
void WindowManager::update(float frameDuration)
{
handleScheduledMessageBoxes();

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@ -387,6 +387,8 @@ namespace MWGui
void asyncPrepareSaveMap() override;
WindowBase* getTopWindow() override;
// Used in Lua bindings
const std::vector<GuiMode>& getGuiModeStack() const override { return mGuiModes; }
void setDisabledByLua(std::string_view windowId, bool disabled) override;

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@ -241,6 +241,12 @@ namespace MWInput
bool ControllerManager::gamepadToGuiControl(const SDL_ControllerButtonEvent& arg)
{
if (Settings::gui().mControllerMenus)
{
MWGui::WindowBase* topWin = MWBase::Environment::get().getWindowManager()->getTopWindow();
return topWin && topWin->onControllerButtonEvent(arg);
}
// Presumption of GUI mode will be removed in the future.
// MyGUI KeyCodes *may* change.
MyGUI::KeyCode key = MyGUI::KeyCode::None;
@ -302,6 +308,12 @@ namespace MWInput
bool ControllerManager::gamepadToGuiControl(const SDL_ControllerAxisEvent& arg)
{
if (Settings::gui().mControllerMenus)
{
MWGui::WindowBase* topWin = MWBase::Environment::get().getWindowManager()->getTopWindow();
return topWin && topWin->onControllerThumbstickEvent(arg);
}
switch (arg.axis)
{
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: