diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 0d9cda9263..ad201997bd 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1874,7 +1874,7 @@ namespace MWMechanics mAnimation->play(mAnimQueue.front().mGroup, Priority_Default, MWRender::Animation::BlendMask_All, false, 1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount, loopfallback); } - else if (mAnimQueue.front().mLoopCount > 1 && mAnimQueue.front().mScripted) + else if (mAnimQueue.front().mLoopCount > 0 && mAnimQueue.front().mScripted) { // A scripted animation stopped playing before time. // This happens when the animation object is rebuilt, so we should restart the animation here.