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@ -4,28 +4,31 @@ Welcome to OpenMW's Documentation!
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This documentation covers all aspects of OpenMW development, scripting, and content creation.
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This documentation covers all aspects of OpenMW development, scripting, and content creation.
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Use the categorized sections below to quickly access technical references, modding tools, and installation guides.
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Use the categorized sections below to quickly access technical references, modding tools, and installation guides.
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.. toctree::
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.. dropdown:: Table of Contents
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:caption: Reference
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:icon: book
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:titlesonly:
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:maxdepth: 4
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reference/modding/index
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.. toctree::
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reference/postprocessing/index
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:caption: Reference
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:titlesonly:
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:maxdepth: 4
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.. toctree::
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reference/modding/index
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:caption: Lua
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reference/postprocessing/index
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:titlesonly:
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:maxdepth: 4
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reference/lua-scripting/overview
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.. toctree::
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reference/lua-scripting/api
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:caption: Lua
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reference/lua-scripting/teal
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:titlesonly:
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:maxdepth: 4
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.. toctree::
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reference/lua-scripting/overview
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:caption: Help
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reference/lua-scripting/api
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:titlesonly:
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reference/lua-scripting/teal
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:maxdepth: 4
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manuals/installation/index
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.. toctree::
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manuals/openmw-cs/index
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:caption: Help
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manuals/documentationHowTo
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:titlesonly:
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:maxdepth: 4
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manuals/installation/index
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manuals/openmw-cs/index
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manuals/documentationHowTo
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@ -4,9 +4,12 @@ Installation Guide
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In order to use OpenMW, you must install both the engine and the game files for a compatible game.
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In order to use OpenMW, you must install both the engine and the game files for a compatible game.
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.. toctree::
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.. dropdown:: Table of Contents
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:maxdepth: 2
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:icon: book
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install-openmw
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install-game-files
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:maxdepth: 2
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common-problems
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install-openmw
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install-game-files
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common-problems
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@ -13,21 +13,23 @@ few chapters to familiarise yourself with the new interface.
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Please report any software problems as bugs in the software, not errors in
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Please report any software problems as bugs in the software, not errors in
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the manual.
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the manual.
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.. toctree::
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.. dropdown:: Table of Contents
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:hidden:
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:icon: book
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:maxdepth: 2
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foreword
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.. toctree::
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tour
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:maxdepth: 2
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files-and-directories
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starting-dialog
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foreword
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tables
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tour
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tables-file
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files-and-directories
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tables-world
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starting-dialog
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tables-mechanics
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tables
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tables-characters
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tables-file
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tables-assets
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tables-world
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record-types
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tables-mechanics
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record-filters
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tables-characters
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cell-view
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tables-assets
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records-drag-and-drop
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record-types
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record-filters
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cell-view
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records-drag-and-drop
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@ -13,24 +13,26 @@ about creating new content for OpenMW, please refer to
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intended. Please report any software problems as bugs in the software,
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intended. Please report any software problems as bugs in the software,
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not errors in the manual.
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not errors in the manual.
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.. toctree::
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.. dropdown:: Table of Contents
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:hidden:
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:icon: book
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:maxdepth: 2
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foreword
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.. toctree::
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differences
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:maxdepth: 2
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mod-install
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openmw-game-template
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foreword
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settings/index
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differences
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texture-modding/index
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mod-install
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custom-models/index
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openmw-game-template
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font
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settings/index
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sound-effects
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texture-modding/index
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music
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custom-models/index
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sky-system
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font
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doors-and-teleports
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sound-effects
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custom-shader-effects
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music
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extended
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sky-system
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animation-blending
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doors-and-teleports
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paths
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custom-shader-effects
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localisation
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extended
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animation-blending
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paths
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localisation
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@ -45,32 +45,34 @@ The ranges included with each setting are the physically possible ranges, not re
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you may want to steer clear of altering these files. That being said,
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you may want to steer clear of altering these files. That being said,
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this guide should be plenty clear enough that you can find the setting you want to change and safely edit it.
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this guide should be plenty clear enough that you can find the setting you want to change and safely edit it.
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.. toctree::
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.. dropdown:: Table of Contents
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:hidden:
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:icon: book
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:maxdepth: 2
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Camera <camera>
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Cells <cells>
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:maxdepth: 2
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Fog <fog>
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Groundcover <groundcover>
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Camera <camera>
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Map <map>
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Cells <cells>
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GUI <GUI>
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Fog <fog>
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HUD <HUD>
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Groundcover <groundcover>
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Game <game>
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Map <map>
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General <general>
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GUI <GUI>
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Lua <lua>
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HUD <HUD>
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Shaders <shaders>
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Game <game>
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Shadows <shadows>
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General <general>
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Input <input>
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Lua <lua>
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Saves <saves>
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Shaders <shaders>
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Sound <sound>
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Shadows <shadows>
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Terrain <terrain>
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Input <input>
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Video <video>
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Saves <saves>
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Water <water>
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Sound <sound>
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Windows <windows>
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Terrain <terrain>
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Navigator <navigator>
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Video <video>
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Physics <physics>
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Water <water>
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Models <models>
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Windows <windows>
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Post-Processing <postprocessing>
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Navigator <navigator>
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Stereo <stereo>
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Physics <physics>
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Stereo View <stereoview>
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Models <models>
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Post-Processing <postprocessing>
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Stereo <stereo>
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Stereo View <stereoview>
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