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Add nil check
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@ -502,6 +502,10 @@ namespace MWLua
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};
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objectT["setTransform"] = [context](const GObject& object, const osg::Vec3f& newPos,
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const sol::object& newRotObj, sol::optional<bool> terrainClampOpt) {
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if (newRotObj == sol::nil)
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{
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throw std::runtime_error("setTransform requires a non-nil rotation argument");
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}
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bool terrainClamp = terrainClampOpt.value_or(true);
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MWWorld::Ptr ptr = object.ptr();
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if (ptr.getCellRef().getCount() == 0 || !ptr.isInCell())
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@ -562,6 +566,10 @@ namespace MWLua
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"SetPositionAction");
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};
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objectT["setRotation"] = [context](const GObject& object, const sol::object& newRotObj) {
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if (newRotObj == sol::nil)
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{
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throw std::runtime_error("setTransform requires a non-nil rotation argument");
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}
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MWWorld::Ptr ptr = object.ptr();
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if (ptr.getCellRef().getCount() == 0 || !ptr.isInCell())
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throw std::runtime_error("Object is either removed or in the process of teleporting");
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