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Move hardcoded strings to i10n
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e01b8d372c
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@ -62,7 +62,7 @@ namespace MWGui
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.y = "Cast Type";
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mControllerButtons.y = "#{OMWEngine:EnchantType}";
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mControllerButtons.l1 = "#{sItem}";
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mControllerButtons.l1 = "#{sItem}";
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mControllerButtons.r1 = "#{sSoulGem}";
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mControllerButtons.r1 = "#{sSoulGem}";
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}
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}
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@ -923,7 +923,7 @@ namespace MWGui
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{
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{
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case MWGui::GM_Companion:
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case MWGui::GM_Companion:
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case MWGui::GM_Container:
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case MWGui::GM_Container:
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mControllerButtons.a = "Put";
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mControllerButtons.a = "#{OMWEngine:InventorySelect}";
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mControllerButtons.b = "#{sClose}";
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mControllerButtons.b = "#{sClose}";
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mControllerButtons.x = "#{sTakeAll}";
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mControllerButtons.x = "#{sTakeAll}";
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mControllerButtons.y = "";
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mControllerButtons.y = "";
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@ -219,7 +219,7 @@ namespace
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}
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}
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.x = "Quests";
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mControllerButtons.x = "#{OMWEngine:JournalQuests}";
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mControllerButtons.y = "#{sTopics}";
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mControllerButtons.y = "#{sTopics}";
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mQuestMode = false;
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mQuestMode = false;
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@ -692,7 +692,7 @@ namespace
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mControllerButtons.b = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{sClose}";
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mControllerButtons.b = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{sClose}";
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mControllerButtons.l1 = mOptionsMode ? "" : "#{sPrev}";
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mControllerButtons.l1 = mOptionsMode ? "" : "#{sPrev}";
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mControllerButtons.r1 = mOptionsMode ? "" : "#{sNext}";
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mControllerButtons.r1 = mOptionsMode ? "" : "#{sNext}";
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mControllerButtons.r3 = mOptionsMode && mQuestMode ? "Show All" : "";
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mControllerButtons.r3 = mOptionsMode && mQuestMode ? "#{OMWEngine:JournalShowAll}" : "";
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return &mControllerButtons;
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return &mControllerButtons;
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}
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}
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@ -40,7 +40,7 @@ namespace MWGui
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mGemIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onSelectItem);
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mGemIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onSelectItem);
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mControllerButtons.a = "Recharge";
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mControllerButtons.a = "#{OMWEngine:RechargeSelect}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.y = "#{sSoulGem}";
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mControllerButtons.y = "#{sSoulGem}";
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}
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}
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@ -42,7 +42,7 @@ namespace MWGui
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mControllerButtons.a = "#{sRepair}";
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mControllerButtons.a = "#{sRepair}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.y = "Tool";
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mControllerButtons.y = "#{OMWEngine:RepairTool}";
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}
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}
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void Repair::onOpen()
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void Repair::onOpen()
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@ -245,7 +245,7 @@ namespace MWGui
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mCharacterSelection->setIndexSelected(selectedIndex);
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mCharacterSelection->setIndexSelected(selectedIndex);
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if (selectedIndex == MyGUI::ITEM_NONE)
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if (selectedIndex == MyGUI::ITEM_NONE)
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mCharacterSelection->setCaptionWithReplacing("#{OMWEngine:SelectCharacter}");
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mCharacterSelection->setCaptionWithReplacing("#{OMWEngine:SelectCharacter}...");
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fillSaveList();
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fillSaveList();
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}
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}
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@ -524,7 +524,7 @@ namespace MWGui
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ControllerButtonStr* SaveGameDialog::getControllerButtons()
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ControllerButtonStr* SaveGameDialog::getControllerButtons()
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{
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{
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mControllerButtons.y = mSaving ? "" : "Select Character";
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mControllerButtons.y = mSaving ? "" : "#{OMWEngine:SelectCharacter}";
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return &mControllerButtons;
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return &mControllerButtons;
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}
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}
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@ -462,8 +462,7 @@ namespace MWGui
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sOk}";
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mControllerButtons.b = "#{sOk}";
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mControllerButtons.l1 = "#{sPrev} Tab";
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mControllerButtons.lStick = "#{sMouse}";
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mControllerButtons.r1 = "#{sNext} Tab";
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}
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}
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void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/)
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void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/)
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@ -58,7 +58,7 @@ MissingContentFilesListCopy: |-
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other{\n\nDrücken Sie „Kopieren“, um alle Namen in die Zwischenablage zu kopieren.}
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other{\n\nDrücken Sie „Kopieren“, um alle Namen in die Zwischenablage zu kopieren.}
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}
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}
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OverwriteGameConfirmation: "Sind Sie sicher, dass Sie den Spielstand überschreiben wollen?"
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OverwriteGameConfirmation: "Sind Sie sicher, dass Sie den Spielstand überschreiben wollen?"
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SelectCharacter: "Charakter auswählen..."
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SelectCharacter: "Charakter auswählen"
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TimePlayed: "Spielzeit"
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TimePlayed: "Spielzeit"
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@ -213,3 +213,13 @@ WindowModeWindowed: "Fenster"
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WindowModeWindowedFullscreen: "Fenster in Vollbildgröße"
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WindowModeWindowedFullscreen: "Fenster in Vollbildgröße"
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# More fitting translations of "wobbly" are welcome
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# More fitting translations of "wobbly" are welcome
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WobblyShores: "Wabbelige Uferlinien"
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WobblyShores: "Wabbelige Uferlinien"
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# Controller button names
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EnchantType: "Zaubertyp"
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InventorySelect: "Geben"
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JournalQuests: "Quests"
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JournalShowAll: "Alle Anzeigen"
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RechargeSelect: "Aufladen"
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RepairTool: "Werkzeug"
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@ -58,7 +58,7 @@ MissingContentFilesListCopy: |-
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other{\n\nPress Copy to place their names to the clipboard.}
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other{\n\nPress Copy to place their names to the clipboard.}
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}
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}
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OverwriteGameConfirmation: "Are you sure you want to overwrite this saved game?"
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OverwriteGameConfirmation: "Are you sure you want to overwrite this saved game?"
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SelectCharacter: "Select Character..."
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SelectCharacter: "Select Character"
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TimePlayed: "Time Played"
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TimePlayed: "Time Played"
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@ -212,3 +212,13 @@ WindowModeHint: "Hint: Windowed Fullscreen mode\nalways uses the native display
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WindowModeWindowed: "Windowed"
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WindowModeWindowed: "Windowed"
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WindowModeWindowedFullscreen: "Windowed Fullscreen"
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WindowModeWindowedFullscreen: "Windowed Fullscreen"
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WobblyShores: "Wobbly Shores"
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WobblyShores: "Wobbly Shores"
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# Controller button names
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EnchantType: "Cast Type"
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InventorySelect: "Put"
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JournalQuests: "Quests"
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JournalShowAll: "Show All"
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RechargeSelect: "Recharge"
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RepairTool: "Tool"
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@ -58,7 +58,7 @@ MissingContentFilesListCopy: |-
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other{\n\nCliquez sur Copier pour placer ces noms dans le presse-papier.}
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other{\n\nCliquez sur Copier pour placer ces noms dans le presse-papier.}
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}
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}
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OverwriteGameConfirmation: "Écraser la sauvegarde précédente ?"
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OverwriteGameConfirmation: "Écraser la sauvegarde précédente ?"
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SelectCharacter: "Sélection du personnage..."
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SelectCharacter: "Sélection du personnage"
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TimePlayed: "Temps de jeu"
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TimePlayed: "Temps de jeu"
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@ -212,3 +212,13 @@ WindowModeHint: "Info : Le mode \"Fenêtré plein écran\" utilise toujours la r
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WindowModeWindowed: "Fenêtré"
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WindowModeWindowed: "Fenêtré"
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WindowModeWindowedFullscreen: "Fenêtré plein écran"
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WindowModeWindowedFullscreen: "Fenêtré plein écran"
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WobblyShores: "Rivages vacillants"
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WobblyShores: "Rivages vacillants"
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# Controller button names
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EnchantType: "Type de lancement"
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InventorySelect: "Placer"
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JournalQuests: "Quêtes"
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JournalShowAll: "Tout Afficher"
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RechargeSelect: "Recharge"
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RepairTool: "Outil"
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@ -58,7 +58,7 @@ MissingContentFilesListCopy: |-
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other{\n\nНажмите Скопировать, чтобы поместить их названия в буфер обмена.}
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other{\n\nНажмите Скопировать, чтобы поместить их названия в буфер обмена.}
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}
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}
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OverwriteGameConfirmation: "Вы уверены, что хотите перезаписать это сохранение?"
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OverwriteGameConfirmation: "Вы уверены, что хотите перезаписать это сохранение?"
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SelectCharacter: "Выберите персонажа..."
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SelectCharacter: "Выберите персонажа"
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TimePlayed: "Время в игре"
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TimePlayed: "Время в игре"
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@ -212,3 +212,13 @@ WindowModeHint: "Подсказка: режим Оконный без полей
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WindowModeWindowed: "Оконный"
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WindowModeWindowed: "Оконный"
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WindowModeWindowedFullscreen: "Оконный без полей"
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WindowModeWindowedFullscreen: "Оконный без полей"
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WobblyShores: "Колеблющиеся берега"
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WobblyShores: "Колеблющиеся берега"
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# Controller button names
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EnchantType: "Тип заклинания"
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InventorySelect: "Поместить"
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JournalQuests: "Квесты"
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JournalShowAll: "Показать все"
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RechargeSelect: "Перезарядить"
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RepairTool: "Инструмент"
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@ -59,7 +59,7 @@ MissingContentFilesListCopy: |-
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other{\n\nKlicka på kopiera för att placera deras namn i urklipp.}
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other{\n\nKlicka på kopiera för att placera deras namn i urklipp.}
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}
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}
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OverwriteGameConfirmation: "Är du säker på att du vill skriva över det här sparade spelet?"
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OverwriteGameConfirmation: "Är du säker på att du vill skriva över det här sparade spelet?"
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SelectCharacter: "Välj spelfigur..."
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SelectCharacter: "Välj spelfigur"
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# Settings menu
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# Settings menu
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@ -213,3 +213,13 @@ WindowModeHint: "Notera: Helskärm i fönsterläge\nanvänder alltid skärmens n
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WindowModeWindowed: "Fönster"
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WindowModeWindowed: "Fönster"
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WindowModeWindowedFullscreen: "Helskärm i fönsterläge"
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WindowModeWindowedFullscreen: "Helskärm i fönsterläge"
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WobblyShores: "Vaggande stränder"
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WobblyShores: "Vaggande stränder"
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# Controller button names
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EnchantType: "Typ"
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InventorySelect: "Sätta"
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JournalQuests: "Uppdrag"
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JournalShowAll: "Visa Alla"
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RechargeSelect: "Ladda"
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RepairTool: "Verktyg"
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@ -6,7 +6,7 @@
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<Property key="Spacing" value="8"/>
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<Property key="Spacing" value="8"/>
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<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 0 24" name="SelectCharacter">
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<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 0 24" name="SelectCharacter">
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<Property key="Caption" value="#{OMWEngine:SelectCharacter}"/>
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<Property key="Caption" value="#{OMWEngine:SelectCharacter}..."/>
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<UserString key="HStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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</Widget>
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</Widget>
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