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Small fix for terrain
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@ -357,6 +357,7 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
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if (!childrenLoaded)
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if (!childrenLoaded)
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{
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{
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mChunk->setVisible(true);
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// Make sure child scene nodes are detached until all children are loaded
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// Make sure child scene nodes are detached until all children are loaded
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mSceneNode->removeAllChildren();
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mSceneNode->removeAllChildren();
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}
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}
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