diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index c20061d022..a3e260a4a7 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1453,6 +1453,7 @@ namespace MWMechanics } startCombat(actor, player, &playerFollowers); + observerStats.setHitAttemptActorId(player.getClass().getCreatureStats(player).getActorId()); // Apply aggression value to the base Fight rating, so that the actor can continue fighting // after a Calm spell wears off