From f6a6a33c5957c1685feced6709cc337f6f3e0b8b Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Sun, 27 Jul 2025 21:12:52 +0200 Subject: [PATCH] Prevent witnesses from ending combat because they didn't get hit --- apps/openmw/mwmechanics/mechanicsmanagerimp.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index c20061d022..a3e260a4a7 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1453,6 +1453,7 @@ namespace MWMechanics } startCombat(actor, player, &playerFollowers); + observerStats.setHitAttemptActorId(player.getClass().getCreatureStats(player).getActorId()); // Apply aggression value to the base Fight rating, so that the actor can continue fighting // after a Calm spell wears off