mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 15:27:13 -04:00
Merge branch 'skibidi-dop-doppler' into 'master'
Doppler, take two See merge request OpenMW/openmw!4660
This commit is contained in:
commit
ba1b5451c7
@ -291,6 +291,7 @@ bool Launcher::SettingsPage::loadSettings()
|
||||
}
|
||||
}
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loadSettingBool(Settings::sound().mCameraListener, *cameraListenerCheckBox);
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dopplerSpinBox->setValue(Settings::sound().mDopplerFactor);
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||||
}
|
||||
|
||||
// Interface Changes
|
||||
@ -482,6 +483,8 @@ void Launcher::SettingsPage::saveSettings()
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|
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const bool cCameraListener = cameraListenerCheckBox->checkState() != Qt::Unchecked;
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Settings::sound().mCameraListener.set(cCameraListener);
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Settings::sound().mDopplerFactor.set(dopplerSpinBox->value());
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}
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// Interface Changes
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|
@ -1224,6 +1224,51 @@
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</property>
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||||
</widget>
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||||
</item>
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||||
<item>
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||||
<layout class="QHBoxLayout">
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<item>
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||||
<widget class="QLabel" name="dopplerLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></string>
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</property>
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||||
<property name="text">
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<string>Doppler Factor</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDoubleSpinBox" name="dopplerSpinBox">
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||||
<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
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</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>283</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<property name="minimum">
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||||
<double>0.000000000000000</double>
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||||
</property>
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||||
<property name="maximum">
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||||
<double>1.000000000000000</double>
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||||
</property>
|
||||
<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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||||
<property name="value">
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||||
<double>0.250000000000000</double>
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||||
</property>
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</widget>
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||||
</item>
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||||
</layout>
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</item>
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||||
<item>
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||||
<spacer>
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||||
<property name="orientation">
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||||
|
@ -234,6 +234,8 @@ namespace MWBase
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const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater)
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= 0;
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virtual void setListenerVel(const osg::Vec3f& vel) = 0;
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virtual void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) = 0;
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|
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void setSimulationTimeScale(float scale) { mSimulationTimeScale = scale; }
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|
@ -496,6 +496,8 @@ namespace MWBase
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virtual float getSunVisibility() const = 0;
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virtual float getSunPercentage() const = 0;
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virtual float getPhysicsFrameRateDt() const = 0;
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virtual bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result) = 0;
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/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
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|
@ -93,9 +93,10 @@ namespace
|
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namespace MWPhysics
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{
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PhysicsSystem::PhysicsSystem(Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Group> parentNode)
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: mShapeManager(
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std::make_unique<Resource::BulletShapeManager>(resourceSystem->getVFS(), resourceSystem->getSceneManager(),
|
||||
resourceSystem->getNifFileManager(), Settings::cells().mCacheExpiryDelay))
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: mPhysicsDt(1.f / 60.f)
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, mShapeManager(std::make_unique<Resource::BulletShapeManager>(resourceSystem->getVFS(),
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resourceSystem->getSceneManager(), resourceSystem->getNifFileManager(),
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Settings::cells().mCacheExpiryDelay))
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, mResourceSystem(resourceSystem)
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, mDebugDrawEnabled(false)
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, mTimeAccum(0.0f)
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@ -103,7 +104,6 @@ namespace MWPhysics
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, mWaterHeight(0)
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, mWaterEnabled(false)
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, mParentNode(std::move(parentNode))
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, mPhysicsDt(1.f / 60.f)
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||||
{
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mResourceSystem->addResourceManager(mShapeManager.get());
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||||
|
||||
|
@ -287,6 +287,8 @@ namespace MWPhysics
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||||
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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||||
void reportCollision(const btVector3& position, const btVector3& normal);
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||||
|
||||
float mPhysicsDt;
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||||
|
||||
private:
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void updateWater();
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@ -330,8 +332,6 @@ namespace MWPhysics
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||||
|
||||
osg::ref_ptr<osg::Group> mParentNode;
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||||
|
||||
float mPhysicsDt;
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||||
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||||
std::size_t mSimulationsCounter = 0;
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||||
std::array<std::vector<Simulation>, 2> mSimulations;
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||||
std::vector<std::pair<MWWorld::Ptr, osg::Vec3f>> mActorsPositions;
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||||
|
@ -15,6 +15,7 @@
|
||||
#include <components/misc/constants.hpp>
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#include <components/misc/resourcehelpers.hpp>
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||||
#include <components/misc/thread.hpp>
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#include <components/settings/values.hpp>
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||||
#include <components/vfs/manager.hpp>
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||||
|
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#include "efxpresets.h"
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@ -963,6 +964,7 @@ namespace MWSound
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// Speed of sound is in units per second. Take the sound speed in air (assumed
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// meters per second), multiply by the units per meter to get the speed in u/s.
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alSpeedOfSound(Constants::SoundSpeedInAir * Constants::UnitsPerMeter);
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alDopplerFactor(Settings::sound().mDopplerFactor);
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alGetError();
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|
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mInitialized = true;
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@ -1142,8 +1144,8 @@ namespace MWSound
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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}
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||||
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||||
void OpenALOutput::initCommon3D(ALuint source, const osg::Vec3f& pos, ALfloat mindist, ALfloat maxdist,
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ALfloat gain, ALfloat pitch, bool loop, bool useenv)
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||||
void OpenALOutput::initCommon3D(ALuint source, const osg::Vec3f& pos, const osg::Vec3f& vel, ALfloat mindist,
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ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv)
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||||
{
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||||
alSourcef(source, AL_REFERENCE_DISTANCE, mindist);
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alSourcef(source, AL_MAX_DISTANCE, maxdist);
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@ -1179,11 +1181,11 @@ namespace MWSound
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||||
alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alSourcefv(source, AL_VELOCITY, vel.ptr());
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}
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|
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void OpenALOutput::updateCommon(
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ALuint source, const osg::Vec3f& pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv)
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void OpenALOutput::updateCommon(ALuint source, const osg::Vec3f& pos, const osg::Vec3f& vel, ALfloat maxdist,
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||||
ALfloat gain, ALfloat pitch, bool useenv)
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||||
{
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||||
if (useenv && mListenerEnv == Env_Underwater && !mWaterFilter)
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||||
{
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||||
@ -1195,7 +1197,7 @@ namespace MWSound
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||||
alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alSourcefv(source, AL_VELOCITY, vel.ptr());
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}
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||||
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||||
bool OpenALOutput::playSound(Sound* sound, Sound_Handle data, float offset)
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@ -1248,8 +1250,9 @@ namespace MWSound
|
||||
}
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||||
source = mFreeSources.front();
|
||||
|
||||
initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
|
||||
sound->getRealVolume(), getTimeScaledPitch(sound), sound->getIsLooping(), sound->getUseEnv());
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initCommon3D(source, sound->getPosition(), sound->getVelocity(), sound->getMinDistance(),
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||||
sound->getMaxDistance(), sound->getRealVolume(), getTimeScaledPitch(sound), sound->getIsLooping(),
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sound->getUseEnv());
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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||||
alSourcef(source, AL_SEC_OFFSET, offset);
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||||
if (getALError() != AL_NO_ERROR)
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||||
@ -1312,8 +1315,8 @@ namespace MWSound
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||||
return;
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||||
ALuint source = GET_PTRID(sound->mHandle);
|
||||
|
||||
updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
|
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getTimeScaledPitch(sound), sound->getUseEnv());
|
||||
updateCommon(source, sound->getPosition(), sound->getVelocity(), sound->getMaxDistance(),
|
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sound->getRealVolume(), getTimeScaledPitch(sound), sound->getUseEnv());
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||||
getALError();
|
||||
}
|
||||
|
||||
@ -1360,8 +1363,8 @@ namespace MWSound
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||||
if (sound->getIsLooping())
|
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Log(Debug::Warning) << "Warning: cannot loop stream \"" << decoder->getName() << "\"";
|
||||
|
||||
initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
|
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sound->getRealVolume(), getTimeScaledPitch(sound), false, sound->getUseEnv());
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initCommon3D(source, sound->getPosition(), sound->getVelocity(), sound->getMinDistance(),
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sound->getMaxDistance(), sound->getRealVolume(), getTimeScaledPitch(sound), false, sound->getUseEnv());
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if (getALError() != AL_NO_ERROR)
|
||||
return false;
|
||||
|
||||
@ -1443,8 +1446,8 @@ namespace MWSound
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||||
OpenAL_SoundStream* stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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||||
ALuint source = stream->mSource;
|
||||
|
||||
updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
|
||||
getTimeScaledPitch(sound), sound->getUseEnv());
|
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updateCommon(source, sound->getPosition(), sound->getVelocity(), sound->getMaxDistance(),
|
||||
sound->getRealVolume(), getTimeScaledPitch(sound), sound->getUseEnv());
|
||||
getALError();
|
||||
}
|
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@ -1459,12 +1462,13 @@ namespace MWSound
|
||||
}
|
||||
|
||||
void OpenALOutput::updateListener(
|
||||
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, Environment env)
|
||||
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, const osg::Vec3f& vel, Environment env)
|
||||
{
|
||||
if (mContext)
|
||||
{
|
||||
ALfloat orient[6] = { atdir.x(), atdir.y(), atdir.z(), updir.x(), updir.y(), updir.z() };
|
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alListenerfv(AL_POSITION, pos.ptr());
|
||||
alListenerfv(AL_VELOCITY, vel.ptr());
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
|
||||
if (env != mListenerEnv)
|
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@ -1497,6 +1501,7 @@ namespace MWSound
|
||||
}
|
||||
|
||||
mListenerPos = pos;
|
||||
mListenerVel = vel;
|
||||
mListenerEnv = env;
|
||||
}
|
||||
|
||||
@ -1582,7 +1587,6 @@ namespace MWSound
|
||||
: SoundOutput(mgr)
|
||||
, mDevice(nullptr)
|
||||
, mContext(nullptr)
|
||||
, mListenerPos(0.0f, 0.0f, 0.0f)
|
||||
, mListenerEnv(Env_Normal)
|
||||
, mWaterFilter(0)
|
||||
, mWaterEffect(0)
|
||||
|
@ -46,6 +46,7 @@ namespace MWSound
|
||||
StreamVec mActiveStreams;
|
||||
|
||||
osg::Vec3f mListenerPos;
|
||||
osg::Vec3f mListenerVel;
|
||||
Environment mListenerEnv;
|
||||
|
||||
ALuint mWaterFilter;
|
||||
@ -64,11 +65,11 @@ namespace MWSound
|
||||
std::unique_ptr<DefaultDeviceThread> mDefaultDeviceThread;
|
||||
|
||||
void initCommon2D(ALuint source, const osg::Vec3f& pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
|
||||
void initCommon3D(ALuint source, const osg::Vec3f& pos, ALfloat mindist, ALfloat maxdist, ALfloat gain,
|
||||
ALfloat pitch, bool loop, bool useenv);
|
||||
void initCommon3D(ALuint source, const osg::Vec3f& pos, const osg::Vec3f& vel, ALfloat mindist, ALfloat maxdist,
|
||||
ALfloat gain, ALfloat pitch, bool loop, bool useenv);
|
||||
|
||||
void updateCommon(
|
||||
ALuint source, const osg::Vec3f& pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv);
|
||||
void updateCommon(ALuint source, const osg::Vec3f& pos, const osg::Vec3f& vel, ALfloat maxdist, ALfloat gain,
|
||||
ALfloat pitch, bool useenv);
|
||||
|
||||
float getTimeScaledPitch(SoundBase* sound);
|
||||
|
||||
@ -108,8 +109,8 @@ namespace MWSound
|
||||
void startUpdate() override;
|
||||
void finishUpdate() override;
|
||||
|
||||
void updateListener(
|
||||
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, Environment env) override;
|
||||
void updateListener(const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir,
|
||||
const osg::Vec3f& vel, Environment env) override;
|
||||
|
||||
void pauseSounds(int types) override;
|
||||
void resumeSounds(int types) override;
|
||||
|
@ -31,6 +31,8 @@ namespace MWSound
|
||||
struct SoundParams
|
||||
{
|
||||
osg::Vec3f mPos;
|
||||
osg::Vec3f mLastPos;
|
||||
osg::Vec3f mVel;
|
||||
float mVolume = 1.0f;
|
||||
float mBaseVolume = 1.0f;
|
||||
float mPitch = 1.0f;
|
||||
@ -57,6 +59,8 @@ namespace MWSound
|
||||
|
||||
public:
|
||||
void setPosition(const osg::Vec3f& pos) { mParams.mPos = pos; }
|
||||
void setLastPosition(const osg::Vec3f& lastpos) { mParams.mLastPos = lastpos; }
|
||||
void setVelocity(const osg::Vec3f& vel) { mParams.mVel = vel; }
|
||||
void setVolume(float volume) { mParams.mVolume = volume; }
|
||||
void setBaseVolume(float volume) { mParams.mBaseVolume = volume; }
|
||||
void setFadeout(float duration) { setFade(duration, 0.0, Play_StopAtFadeEnd); }
|
||||
@ -150,6 +154,8 @@ namespace MWSound
|
||||
}
|
||||
|
||||
const osg::Vec3f& getPosition() const { return mParams.mPos; }
|
||||
const osg::Vec3f& getLastPosition() const { return mParams.mLastPos; }
|
||||
const osg::Vec3f& getVelocity() const { return mParams.mVel; }
|
||||
float getRealVolume() const { return mParams.mVolume * mParams.mBaseVolume * mParams.mFadeVolume; }
|
||||
float getPitch() const { return mParams.mPitch; }
|
||||
float getMinDistance() const { return mParams.mMinDistance; }
|
||||
|
@ -119,6 +119,7 @@ namespace MWSound
|
||||
, mListenerPos(0, 0, 0)
|
||||
, mListenerDir(1, 0, 0)
|
||||
, mListenerUp(0, 0, 1)
|
||||
, mListenerVel(0, 0, 0)
|
||||
, mUnderwaterSound(nullptr)
|
||||
, mNearWaterSound(nullptr)
|
||||
, mPlaybackPaused(false)
|
||||
@ -960,7 +961,7 @@ namespace MWSound
|
||||
}
|
||||
|
||||
mOutput->startUpdate();
|
||||
mOutput->updateListener(mListenerPos, mListenerDir, mListenerUp, env);
|
||||
mOutput->updateListener(mListenerPos, mListenerDir, mListenerUp, mListenerVel, env);
|
||||
|
||||
updateMusic(duration);
|
||||
|
||||
@ -977,7 +978,13 @@ namespace MWSound
|
||||
if (sound->getIs3D())
|
||||
{
|
||||
if (!ptr.isEmpty())
|
||||
{
|
||||
sound->setLastPosition(sound->getPosition());
|
||||
sound->setPosition(ptr.getRefData().getPosition().asVec3());
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
sound->setVelocity(
|
||||
(sound->getPosition() - sound->getLastPosition()) / world->getPhysicsFrameRateDt());
|
||||
}
|
||||
|
||||
cull3DSound(sound);
|
||||
}
|
||||
@ -1013,8 +1020,11 @@ namespace MWSound
|
||||
{
|
||||
if (!ptr.isEmpty())
|
||||
{
|
||||
sound->setLastPosition(sound->getPosition());
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
sound->setPosition(world->getActorHeadTransform(ptr).getTrans());
|
||||
sound->setVelocity(
|
||||
(sound->getPosition() - sound->getLastPosition()) / world->getPhysicsFrameRateDt());
|
||||
}
|
||||
|
||||
cull3DSound(sound);
|
||||
@ -1153,6 +1163,11 @@ namespace MWSound
|
||||
mWaterSoundUpdater.setUnderwater(underwater);
|
||||
}
|
||||
|
||||
void SoundManager::setListenerVel(const osg::Vec3f& vel)
|
||||
{
|
||||
mListenerVel = vel;
|
||||
}
|
||||
|
||||
void SoundManager::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.find(old.mRef);
|
||||
|
@ -92,6 +92,7 @@ namespace MWSound
|
||||
osg::Vec3f mListenerPos;
|
||||
osg::Vec3f mListenerDir;
|
||||
osg::Vec3f mListenerUp;
|
||||
osg::Vec3f mListenerVel;
|
||||
|
||||
int mPausedSoundTypes[BlockerType::MaxCount] = {};
|
||||
|
||||
@ -283,6 +284,8 @@ namespace MWSound
|
||||
void setListenerPosDir(
|
||||
const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater) override;
|
||||
|
||||
void setListenerVel(const osg::Vec3f& vel) override;
|
||||
|
||||
void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) override;
|
||||
|
||||
void clear() override;
|
||||
|
@ -61,8 +61,8 @@ namespace MWSound
|
||||
virtual void startUpdate() = 0;
|
||||
virtual void finishUpdate() = 0;
|
||||
|
||||
virtual void updateListener(
|
||||
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, Environment env)
|
||||
virtual void updateListener(const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir,
|
||||
const osg::Vec3f& vel, Environment env)
|
||||
= 0;
|
||||
|
||||
virtual void pauseSounds(int types) = 0;
|
||||
|
@ -461,6 +461,11 @@ namespace MWWorld
|
||||
|
||||
update(magicBoltState, duration);
|
||||
|
||||
for (const auto& sound : magicBoltState.mSounds)
|
||||
{
|
||||
sound->setVelocity(direction * speed);
|
||||
}
|
||||
|
||||
// For AI actors, get combat targets to use in the ray cast. Only those targets will return a positive hit
|
||||
// result.
|
||||
std::vector<MWWorld::Ptr> targetActors;
|
||||
|
@ -1460,6 +1460,8 @@ namespace MWWorld
|
||||
void World::queueMovement(const Ptr& ptr, const osg::Vec3f& velocity)
|
||||
{
|
||||
mPhysics->queueObjectMovement(ptr, velocity);
|
||||
if (ptr == MWMechanics::getPlayer())
|
||||
MWBase::Environment::get().getSoundManager()->setListenerVel(velocity);
|
||||
}
|
||||
|
||||
void World::updateAnimatedCollisionShape(const Ptr& ptr)
|
||||
@ -3182,6 +3184,11 @@ namespace MWWorld
|
||||
return mWeatherManager->getSunPercentage(getTimeStamp().getHour());
|
||||
}
|
||||
|
||||
float World::getPhysicsFrameRateDt() const
|
||||
{
|
||||
return mPhysics->mPhysicsDt;
|
||||
}
|
||||
|
||||
bool World::findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result)
|
||||
{
|
||||
if (cell->isExterior())
|
||||
|
@ -584,6 +584,8 @@ namespace MWWorld
|
||||
float getSunVisibility() const override;
|
||||
float getSunPercentage() const override;
|
||||
|
||||
float getPhysicsFrameRateDt() const override;
|
||||
|
||||
bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result) override;
|
||||
|
||||
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
||||
|
@ -24,6 +24,7 @@ namespace Settings
|
||||
SettingValue<HrtfMode> mHrtfEnable{ mIndex, "Sound", "hrtf enable" };
|
||||
SettingValue<std::string> mHrtf{ mIndex, "Sound", "hrtf" };
|
||||
SettingValue<bool> mCameraListener{ mIndex, "Sound", "camera listener" };
|
||||
SettingValue<float> mDopplerFactor{ mIndex, "Sound", "doppler factor", makeClampSanitizerFloat(0, 1) };
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -121,3 +121,13 @@ Sound Settings
|
||||
When true, uses the camera position and direction for audio instead of the player position.
|
||||
This makes audio in third person sound relative to camera instead of the player.
|
||||
False is vanilla Morrowind behaviour.
|
||||
|
||||
.. omw-setting::
|
||||
:title: doppler factor
|
||||
:type: float32
|
||||
:range: 0.0 (disabled), 1.0 (maximum strength)
|
||||
:default: 0.25
|
||||
:location: :bdg-success:`Launcher > Settings > Audio`
|
||||
|
||||
This setting controls the strength of the Doppler effect. The Doppler effect increases or decreases the pitch of sounds
|
||||
relative to the velocity of the sound source and the listener.
|
||||
|
@ -1451,5 +1451,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||
<source>Run Script After Startup:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Doppler Factor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -1451,5 +1451,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||
<source><html><head/><body><p>If enabled - makes transitions between different animations/poses much smoother. Also allows to load animation blending config YAML files that can be bundled with animations in order to customise blending styles.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Doppler Factor</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -1454,5 +1454,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||
<source>Run Script After Startup:</source>
|
||||
<translation>Script à lancer après démarrage :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Doppler Factor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -1466,5 +1466,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||
<source>Use the Camera as the Sound Listener</source>
|
||||
<translation>Использовать камеру как слушателя</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Определяет силу эффекта Доплера. Нулевое значение означает, что эффект отключен полностью.</p><p>Эффект Доплера увеличивает или уменьшает высоту звуков в зависимости от скорости источника звука и слушателя.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Doppler Factor</source>
|
||||
<translation>Множитель эффекта Доплера</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -1470,5 +1470,13 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
||||
<source><html><head/><body><p>If enabled - makes transitions between different animations/poses much smoother. Also allows to load animation blending config YAML files that can be bundled with animations in order to customise blending styles.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Vid aktivering gör denna funktion att övergångarna mellan olika animationer och poser blir mycket mjukare. Funktionen gör det också möjligt att konfigurera animationsövergångarna i YAML-filer. Dessa filer kan buntas ihop tillsammans med nya animationsfiler.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Controls the strength of the Doppler effect. Zero means it is completely disabled.</p><p>The Doppler effect increases or decreases the pitch of sounds relative to the velocity of the sound source and the listener.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Kontrollerar styrkan på dopplereffekten. Noll innebär helt inaktiverat.</p><p>Dopplereffekten höjer eller sänker tonhöjden på ljud i förhållande till ljudkällans hastighet och lyssnaren.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Doppler Factor</source>
|
||||
<translation>Dopplerfaktor</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -624,6 +624,9 @@ hrtf =
|
||||
# Specifies whether to use camera as audio listener
|
||||
camera listener = false
|
||||
|
||||
# Specifies strength of doppler effect
|
||||
doppler factor = 0.25
|
||||
|
||||
[Video]
|
||||
|
||||
# Resolution of the OpenMW window or screen.
|
||||
|
Loading…
x
Reference in New Issue
Block a user