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Add missing swish sound for thrown weapons
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@ -1126,7 +1126,7 @@ bool CharacterController::updateWeaponState()
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attackStrength = std::min(1.f, 0.1f + std::rand() / float(RAND_MAX));
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attackStrength = std::min(1.f, 0.1f + std::rand() / float(RAND_MAX));
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}
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}
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if(mAttackType != "shoot")
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if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)
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{
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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