From be07f6f44970cc60296e417e76e49cd679971dfb Mon Sep 17 00:00:00 2001 From: bmdhacks Date: Sat, 6 Sep 2025 10:06:00 -0700 Subject: [PATCH] add documentation for resolution scale --- .../source/reference/modding/settings/video.rst | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/docs/source/reference/modding/settings/video.rst b/docs/source/reference/modding/settings/video.rst index 1180403d30..63881e0398 100644 --- a/docs/source/reference/modding/settings/video.rst +++ b/docs/source/reference/modding/settings/video.rst @@ -23,6 +23,23 @@ Video Settings Larger values produce more detailed images within the constraints of your graphics hardware, but may reduce the frame rate. +.. omw-setting:: + :title: resolution scale + :type: float + :range: 0.1 to 1.0 + :default: 1.0 + :location: :bdg-info:`In Game > Options > Video` + + This setting controls the internal rendering resolution as a percentage of the window resolution. + Values below 1.0 render the game at a lower resolution and upscale to the window size. + For example, 0.5 on a 2560x1440 display would render at 1280x720 internally, + providing substantial performance improvements on GPU-limited systems while maintaining UI elements at full resolution. + + .. note:: + This setting is primarily intended for low-powered devices with high-DPI displays + (such as retro handhelds or low-powered Android phones). On desktop systems with adequate GPUs, + this should typically remain at 1.0 for optimal image quality. + .. omw-setting:: :title: window mode :type: int