Remove unused arguments from isAreaOccupiedByOtherActor

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elsid 2025-04-12 12:41:10 +02:00
parent 20bd1491a7
commit c79b39cf0d
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GPG Key ID: B845CB9FEE18AB40
8 changed files with 20 additions and 47 deletions

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@ -574,8 +574,8 @@ namespace MWBase
virtual bool hasCollisionWithDoor(
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors = nullptr) const = 0;
virtual bool isAreaOccupiedByOtherActor(
const osg::Vec3f& position, float radius, std::span<const MWWorld::ConstPtr> ignore) const = 0;
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;

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@ -106,19 +106,13 @@ namespace MWMechanics
return visitor.mResult;
}
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination, bool ignorePlayer,
std::vector<MWWorld::Ptr>* occupyingActors)
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingAgentBounds(actor).mHalfExtents;
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
if (ignorePlayer)
{
const std::array ignore{ actor, world->getPlayerConstPtr() };
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, ignore, occupyingActors);
}
const std::array ignore{ actor };
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, ignore, occupyingActors);
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, ignore);
}
ObstacleCheck::ObstacleCheck()

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@ -5,8 +5,6 @@
#include <osg/Vec3f>
#include <vector>
namespace MWWorld
{
class Ptr;
@ -24,8 +22,7 @@ namespace MWMechanics
/** \return Pointer to the door, or empty pointer if none exists **/
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
bool ignorePlayer = false, std::vector<MWWorld::Ptr>* occupyingActors = nullptr);
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination);
class ObstacleCheck
{

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@ -10,7 +10,7 @@
namespace MWPhysics
{
// https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
bool testAabbAgainstSphere(
inline bool testAabbAgainstSphere(
const btVector3& aabbMin, const btVector3& aabbMax, const btVector3& position, const btScalar radius)
{
const btVector3 nearest(std::clamp(position.x(), aabbMin.x(), aabbMax.x()),
@ -18,35 +18,29 @@ namespace MWPhysics
return nearest.distance(position) < radius;
}
template <class Ignore, class OnCollision>
template <class Ignore>
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{
public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, const int mask, const int group,
const Ignore& ignore, OnCollision* onCollision)
explicit HasSphereCollisionCallback(
const btVector3& position, const btScalar radius, const int mask, const int group, const Ignore& ignore)
: mPosition(position)
, mRadius(radius)
, mIgnore(ignore)
, mCollisionFilterMask(mask)
, mCollisionFilterGroup(group)
, mOnCollision(onCollision)
{
}
bool process(const btBroadphaseProxy* proxy) override
{
if (mResult && mOnCollision == nullptr)
if (mResult)
return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (mIgnore(collisionObject) || !needsCollision(*proxy)
|| !testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius))
return true;
mResult = true;
if (mOnCollision != nullptr)
{
(*mOnCollision)(collisionObject);
return true;
}
return !mResult;
}
@ -58,7 +52,6 @@ namespace MWPhysics
Ignore mIgnore;
int mCollisionFilterMask;
int mCollisionFilterGroup;
OnCollision* mOnCollision;
bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const

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@ -849,8 +849,8 @@ namespace MWPhysics
mWaterCollisionObject.get(), CollisionType_Water, CollisionType_Actor | CollisionType_Projectile);
}
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
bool PhysicsSystem::isAreaOccupiedByOtherActor(
const osg::Vec3f& position, const float radius, std::span<const MWWorld::ConstPtr> ignore) const
{
std::vector<const btCollisionObject*> ignoredObjects;
ignoredObjects.reserve(ignore.size());
@ -867,18 +867,7 @@ namespace MWPhysics
const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
const int mask = MWPhysics::CollisionType_Actor;
const int group = MWPhysics::CollisionType_AnyPhysical;
if (occupyingActors == nullptr)
{
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoreFilter,
static_cast<void (*)(const btCollisionObject*)>(nullptr));
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}
const auto onCollision = [&](const btCollisionObject* object) {
if (PtrHolder* holder = static_cast<PtrHolder*>(object->getUserPointer()))
occupyingActors->push_back(holder->getPtr());
};
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoreFilter, &onCollision);
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoreFilter);
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}

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@ -281,8 +281,8 @@ namespace MWPhysics
std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
}
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const;
bool isAreaOccupiedByOtherActor(
const osg::Vec3f& position, float radius, std::span<const MWWorld::ConstPtr> ignore) const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
void reportCollision(const btVector3& position, const btVector3& normal);

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@ -3832,10 +3832,10 @@ namespace MWWorld
return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
}
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
bool World::isAreaOccupiedByOtherActor(
const osg::Vec3f& position, const float radius, std::span<const MWWorld::ConstPtr> ignore) const
{
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore, occupyingActors);
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore);
}
void World::reportStats(unsigned int frameNumber, osg::Stats& stats) const

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@ -656,8 +656,8 @@ namespace MWWorld
bool hasCollisionWithDoor(
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const override;
bool isAreaOccupiedByOtherActor(
const osg::Vec3f& position, float radius, std::span<const MWWorld::ConstPtr> ignore) const override;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;