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https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 15:27:13 -04:00
Write an _onJailTimeServed engine handler and do all of jail skill modifications in lua.
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7943d1147f
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@ -75,6 +75,7 @@ namespace MWBase
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const MWRender::AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
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std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback)
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= 0;
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virtual void jailTimeServed(const MWWorld::Ptr& actor, int days) = 0;
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virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
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virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
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virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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@ -87,17 +87,6 @@ namespace MWGui
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// We should not worsen corprus when in prison
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player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24);
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const auto& skillStore = MWBase::Environment::get().getESMStore()->get<ESM::Skill>();
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std::set<const ESM::Skill*> skills;
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for (int day = 0; day < mDays; ++day)
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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const ESM::Skill* skill = skillStore.searchRandom({}, prng);
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skills.insert(skill);
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MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill->mId);
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MWBase::Environment::get().getLuaManager()->skillLevelUp(player, skill->mId, "jail");
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}
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MWBase::Environment::get().getLuaManager()->jailTimeServed(player, mDays);
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}
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}
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@ -113,6 +113,15 @@ namespace MWLua
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scripts->onSkillLevelUp(event.mSkill, event.mSource);
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}
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void operator()(const OnJailTimeServed& event) const
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{
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MWWorld::Ptr actor = getPtr(event.mActor);
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if (actor.isEmpty())
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return;
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if (auto* scripts = getLocalScripts(actor))
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scripts->onJailTimeServed(event.mDays);
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}
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private:
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MWWorld::Ptr getPtr(ESM::RefNum id) const
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{
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@ -70,8 +70,13 @@ namespace MWLua
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std::string mSkill;
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std::string mSource;
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};
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struct OnJailTimeServed
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{
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ESM::RefNum mActor;
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int mDays;
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};
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnUseItem, OnNewExterior, OnTeleported,
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp>;
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp, OnJailTimeServed>;
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void clear() { mQueue.clear(); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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@ -232,7 +232,7 @@ namespace MWLua
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[&](LuaUtil::LuaView& view) { addPackage("openmw.self", sol::make_object(view.sol(), &mData)); });
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registerEngineHandlers({ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers,
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&mOnTeleportedHandlers, &mOnAnimationTextKeyHandlers, &mOnPlayAnimationHandlers, &mOnSkillUse,
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&mOnSkillLevelUp });
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&mOnSkillLevelUp, &mOnJailTimeServed });
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}
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void LocalScripts::setActive(bool active, bool callHandlers)
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@ -89,6 +89,7 @@ namespace MWLua
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{
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callEngineHandlers(mOnSkillLevelUp, skillId, source);
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}
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void onJailTimeServed(int days) { callEngineHandlers(mOnJailTimeServed, days); }
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void applyStatsCache();
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@ -118,6 +119,7 @@ namespace MWLua
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EngineHandlerList mOnPlayAnimationHandlers{ "_onPlayAnimation" };
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EngineHandlerList mOnSkillUse{ "_onSkillUse" };
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EngineHandlerList mOnSkillLevelUp{ "_onSkillLevelUp" };
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EngineHandlerList mOnJailTimeServed{ "_onJailTimeServed" };
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};
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}
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@ -490,6 +490,12 @@ namespace MWLua
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EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
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}
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void LuaManager::jailTimeServed(const MWWorld::Ptr& actor, int days)
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{
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mEngineEvents.addToQueue(
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EngineEvents::OnJailTimeServed{ getId(actor), days });
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}
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void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)
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@ -92,6 +92,7 @@ namespace MWLua
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bool loopfallback) override;
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void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
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void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
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void jailTimeServed(const MWWorld::Ptr& actor, int days) override;
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void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;
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@ -37,30 +37,7 @@ local function processAutomaticDoors()
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end
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end
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local jailDays = 0
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local jailReport = nil
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local function skillLevelUpHandler(skillid, source, params)
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if not params.skillIncreaseValue then
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return
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end
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if source == 'jail' then
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-- All jail time skill changes are reported one by one, and then collected into
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-- a single report after all changes are made.
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if not jailReport then
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jailReport = {}
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jailDays = 0
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end
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-- Record the skill change for use by the report in determining if the skill
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-- increased or decreased
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jailReport[skillid] = params.skillIncreaseValue + (jailReport[skillid] or 0)
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-- For now we can know that this will be called exactly once per day in jail.
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-- Allowing this script to track how many days were spent in jail.
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jailDays = jailDays + 1
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end
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local skillStat = NPC.stats.skills[skillid](self)
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if (skillStat.base >= 100 and params.skillIncreaseValue > 0) or
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(skillStat.base <= 0 and params.skillIncreaseValue < 0) then
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@ -109,27 +86,44 @@ local function skillLevelUpHandler(skillid, source, params)
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end
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end
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local function doJailReport()
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local function jailTimeServed(days)
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if not days or days <= 0 then
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return
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end
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local oldSkillLevels = {}
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local skillByNumber = {}
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for skillid, skillStat in pairs(NPC.stats.skills) do
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oldSkillLevels[skillid] = skillStat(self).base
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skillByNumber[#skillByNumber+1] = skillid
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end
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math.randomseed(core.getSimulationTime())
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for day=1,days do
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local skillid = skillByNumber[math.random(#skillByNumber)]
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-- skillLevelUp() handles skill-based increase/decrease
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I.SkillProgression.skillLevelUp(skillid, I.SkillProgression.SKILL_INCREASE_SOURCES.Jail)
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end
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local message = ''
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if days == 1 then
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message = string.format(core.getGMST('sNotifyMessage42'), jailDays)
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message = string.format(core.getGMST('sNotifyMessage42'), days)
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else
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message = string.format(core.getGMST('sNotifyMessage43'), jailDays)
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message = string.format(core.getGMST('sNotifyMessage43'), days)
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end
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for skillid, diff in pairs(jailReport) do
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local skillBase = NPC.stats.skills[skillid](self).base
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local skillMsg = core.getGMST('sNotifyMessage39')
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if diff < 0 then
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skillMsg = core.getGMST('sNotifyMessage44')
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for skillid, skillStat in pairs(NPC.stats.skills) do
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local diff = skillStat(self).base - oldSkillLevels[skillid]
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if diff ~= 0 then
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local skillMsg = core.getGMST('sNotifyMessage39')
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if diff < 0 then
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skillMsg = core.getGMST('sNotifyMessage44')
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end
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local skillRecord = Skill.record(skillid)
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message = message..'\n'..string.format(skillMsg, skillRecord.name, skillStat(self).base)
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end
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local skillRecord = Skill.record(skillid)
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message = message..'\n'..string.format(skillMsg, skillRecord.name, skillBase)
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end
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ui.showMessageBox(message)
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jailReport = nil
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jailDays = 0
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I.UI.showInteractiveMessage(message)
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end
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local function skillUsedHandler(skillid, params)
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@ -166,6 +160,7 @@ I.SkillProgression.addSkillLevelUpHandler(skillLevelUpHandler)
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return {
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engineHandlers = {
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onUpdate = onUpdate,
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_onJailTimeServed = jailTimeServed,
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},
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eventHandlers = {
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