Write an _onJailTimeServed engine handler and do all of jail skill modifications in lua.

This commit is contained in:
Mads Buvik Sandvei 2025-03-19 22:29:11 +01:00
parent 7943d1147f
commit c970f38e96
9 changed files with 59 additions and 51 deletions

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@ -75,6 +75,7 @@ namespace MWBase
const MWRender::AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback)
= 0;
virtual void jailTimeServed(const MWWorld::Ptr& actor, int days) = 0;
virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,

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@ -87,17 +87,6 @@ namespace MWGui
// We should not worsen corprus when in prison
player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24);
const auto& skillStore = MWBase::Environment::get().getESMStore()->get<ESM::Skill>();
std::set<const ESM::Skill*> skills;
for (int day = 0; day < mDays; ++day)
{
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Skill* skill = skillStore.searchRandom({}, prng);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill->mId);
MWBase::Environment::get().getLuaManager()->skillLevelUp(player, skill->mId, "jail");
}
MWBase::Environment::get().getLuaManager()->jailTimeServed(player, mDays);
}
}

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@ -113,6 +113,15 @@ namespace MWLua
scripts->onSkillLevelUp(event.mSkill, event.mSource);
}
void operator()(const OnJailTimeServed& event) const
{
MWWorld::Ptr actor = getPtr(event.mActor);
if (actor.isEmpty())
return;
if (auto* scripts = getLocalScripts(actor))
scripts->onJailTimeServed(event.mDays);
}
private:
MWWorld::Ptr getPtr(ESM::RefNum id) const
{

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@ -70,8 +70,13 @@ namespace MWLua
std::string mSkill;
std::string mSource;
};
struct OnJailTimeServed
{
ESM::RefNum mActor;
int mDays;
};
using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnUseItem, OnNewExterior, OnTeleported,
OnAnimationTextKey, OnSkillUse, OnSkillLevelUp>;
OnAnimationTextKey, OnSkillUse, OnSkillLevelUp, OnJailTimeServed>;
void clear() { mQueue.clear(); }
void addToQueue(Event e) { mQueue.push_back(std::move(e)); }

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@ -232,7 +232,7 @@ namespace MWLua
[&](LuaUtil::LuaView& view) { addPackage("openmw.self", sol::make_object(view.sol(), &mData)); });
registerEngineHandlers({ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers,
&mOnTeleportedHandlers, &mOnAnimationTextKeyHandlers, &mOnPlayAnimationHandlers, &mOnSkillUse,
&mOnSkillLevelUp });
&mOnSkillLevelUp, &mOnJailTimeServed });
}
void LocalScripts::setActive(bool active, bool callHandlers)

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@ -89,6 +89,7 @@ namespace MWLua
{
callEngineHandlers(mOnSkillLevelUp, skillId, source);
}
void onJailTimeServed(int days) { callEngineHandlers(mOnJailTimeServed, days); }
void applyStatsCache();
@ -118,6 +119,7 @@ namespace MWLua
EngineHandlerList mOnPlayAnimationHandlers{ "_onPlayAnimation" };
EngineHandlerList mOnSkillUse{ "_onSkillUse" };
EngineHandlerList mOnSkillLevelUp{ "_onSkillLevelUp" };
EngineHandlerList mOnJailTimeServed{ "_onJailTimeServed" };
};
}

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@ -490,6 +490,12 @@ namespace MWLua
EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
}
void LuaManager::jailTimeServed(const MWWorld::Ptr& actor, int days)
{
mEngineEvents.addToQueue(
EngineEvents::OnJailTimeServed{ getId(actor), days });
}
void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)

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@ -92,6 +92,7 @@ namespace MWLua
bool loopfallback) override;
void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
void jailTimeServed(const MWWorld::Ptr& actor, int days) override;
void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;

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@ -37,30 +37,7 @@ local function processAutomaticDoors()
end
end
local jailDays = 0
local jailReport = nil
local function skillLevelUpHandler(skillid, source, params)
if not params.skillIncreaseValue then
return
end
if source == 'jail' then
-- All jail time skill changes are reported one by one, and then collected into
-- a single report after all changes are made.
if not jailReport then
jailReport = {}
jailDays = 0
end
-- Record the skill change for use by the report in determining if the skill
-- increased or decreased
jailReport[skillid] = params.skillIncreaseValue + (jailReport[skillid] or 0)
-- For now we can know that this will be called exactly once per day in jail.
-- Allowing this script to track how many days were spent in jail.
jailDays = jailDays + 1
end
local skillStat = NPC.stats.skills[skillid](self)
if (skillStat.base >= 100 and params.skillIncreaseValue > 0) or
(skillStat.base <= 0 and params.skillIncreaseValue < 0) then
@ -109,27 +86,44 @@ local function skillLevelUpHandler(skillid, source, params)
end
end
local function doJailReport()
local function jailTimeServed(days)
if not days or days <= 0 then
return
end
local oldSkillLevels = {}
local skillByNumber = {}
for skillid, skillStat in pairs(NPC.stats.skills) do
oldSkillLevels[skillid] = skillStat(self).base
skillByNumber[#skillByNumber+1] = skillid
end
math.randomseed(core.getSimulationTime())
for day=1,days do
local skillid = skillByNumber[math.random(#skillByNumber)]
-- skillLevelUp() handles skill-based increase/decrease
I.SkillProgression.skillLevelUp(skillid, I.SkillProgression.SKILL_INCREASE_SOURCES.Jail)
end
local message = ''
if days == 1 then
message = string.format(core.getGMST('sNotifyMessage42'), jailDays)
message = string.format(core.getGMST('sNotifyMessage42'), days)
else
message = string.format(core.getGMST('sNotifyMessage43'), jailDays)
message = string.format(core.getGMST('sNotifyMessage43'), days)
end
for skillid, diff in pairs(jailReport) do
local skillBase = NPC.stats.skills[skillid](self).base
local skillMsg = core.getGMST('sNotifyMessage39')
if diff < 0 then
skillMsg = core.getGMST('sNotifyMessage44')
for skillid, skillStat in pairs(NPC.stats.skills) do
local diff = skillStat(self).base - oldSkillLevels[skillid]
if diff ~= 0 then
local skillMsg = core.getGMST('sNotifyMessage39')
if diff < 0 then
skillMsg = core.getGMST('sNotifyMessage44')
end
local skillRecord = Skill.record(skillid)
message = message..'\n'..string.format(skillMsg, skillRecord.name, skillStat(self).base)
end
local skillRecord = Skill.record(skillid)
message = message..'\n'..string.format(skillMsg, skillRecord.name, skillBase)
end
ui.showMessageBox(message)
jailReport = nil
jailDays = 0
I.UI.showInteractiveMessage(message)
end
local function skillUsedHandler(skillid, params)
@ -166,6 +160,7 @@ I.SkillProgression.addSkillLevelUpHandler(skillLevelUpHandler)
return {
engineHandlers = {
onUpdate = onUpdate,
_onJailTimeServed = jailTimeServed,
},
eventHandlers = {