From cb99e8643a6b2c2afab155eb2935248b47f0e8a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Tue, 17 May 2022 17:39:00 +0300 Subject: [PATCH] Use World prng for selection of random creature spawning --- apps/openmw/mwworld/worldimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index cda1940ac4..8c1eb40c41 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -3697,7 +3697,7 @@ namespace MWWorld const ESM::CreatureLevList* list = mStore.get().find(creatureList); static int iNumberCreatures = mStore.get().find("iNumberCreatures")->mValue.getInteger(); - int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures] + int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures, mPrng); // [1, iNumberCreatures] for (int i=0; i