diff --git a/apps/openmw/mwinput/mousemanager.cpp b/apps/openmw/mwinput/mousemanager.cpp index ffbe40a2db..0a179bd259 100644 --- a/apps/openmw/mwinput/mousemanager.cpp +++ b/apps/openmw/mwinput/mousemanager.cpp @@ -220,7 +220,7 @@ namespace MWInput }; // Only actually turn player when we're not in vanity mode - bool controls = MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"); + bool controls = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking"); if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && controls) { MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();