don't use EFX doppler, set doppler factor globally instead of per-sound

This commit is contained in:
epochwon 2025-05-04 14:24:34 -04:00
parent f0e9df4de2
commit ce666db34f

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@ -964,6 +964,7 @@ namespace MWSound
// Speed of sound is in units per second. Take the sound speed in air (assumed
// meters per second), multiply by the units per meter to get the speed in u/s.
alSpeedOfSound(Constants::SoundSpeedInAir * Constants::UnitsPerMeter);
alDopplerFactor(Settings::sound().mDopplerFactor);
alGetError();
mInitialized = true;
@ -1138,7 +1139,6 @@ namespace MWSound
alSourcef(source, AL_GAIN, gain);
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_DOPPLER_FACTOR, 0.0f);
alSourcefv(source, AL_POSITION, pos.ptr());
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
@ -1179,7 +1179,6 @@ namespace MWSound
alSourcef(source, AL_GAIN, gain);
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_DOPPLER_FACTOR, Settings::sound().mDopplerFactor);
alSourcefv(source, AL_POSITION, pos.ptr());
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSourcefv(source, AL_VELOCITY, vel.ptr());