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Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
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@ -364,10 +364,9 @@ void RenderingManager::update (float duration, bool paused)
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static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("i1stPersonSneakDelta")->getInt();
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.find("i1stPersonSneakDelta")->getInt();
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if(isSneaking && !(isSwimming || isInAir))
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if(!paused && isSneaking && !(isSwimming || isInAir))
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mCamera->setSneakOffset(i1stPersonSneakDelta);
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mCamera->setSneakOffset(i1stPersonSneakDelta);
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mOcclusionQuery->update(duration);
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mOcclusionQuery->update(duration);
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mRendering.update(duration);
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mRendering.update(duration);
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