From cfad38b8690adc68a587ad8888b55b42bda039c6 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Thu, 1 Mar 2018 17:32:45 +0000 Subject: [PATCH] Make masks consecutive and ordered. --- apps/openmw/mwrender/vismask.hpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/apps/openmw/mwrender/vismask.hpp b/apps/openmw/mwrender/vismask.hpp index 53026150b5..1d94b4bf9d 100644 --- a/apps/openmw/mwrender/vismask.hpp +++ b/apps/openmw/mwrender/vismask.hpp @@ -33,26 +33,26 @@ namespace MWRender Mask_SimpleWater = (1<<7), Mask_Terrain = (1<<8), Mask_FirstPerson = (1<<9), - Mask_Object = (1<<18), // TODO: get Scrawl or Zini to decide if we want this to be (1<<10) and to shift all of the other masks by one. + Mask_Object = (1<<10), // child of Sky - Mask_Sun = (1<<10), - Mask_WeatherParticles = (1<<11), + Mask_Sun = (1<<11), + Mask_WeatherParticles = (1<<12), // top level masks - Mask_Scene = (1<<12), - Mask_GUI = (1<<13), + Mask_Scene = (1<<13), + Mask_GUI = (1<<14), // Set on a ParticleSystem Drawable - Mask_ParticleSystem = (1<<14), + Mask_ParticleSystem = (1<<15), // Set on cameras within the main scene graph - Mask_RenderToTexture = (1<<15), + Mask_RenderToTexture = (1<<16), - Mask_PreCompile = (1<<16), + Mask_PreCompile = (1<<17), // Set on a camera's cull mask to enable the LightManager - Mask_Lighting = (1<<17) + Mask_Lighting = (1<<18) }; }