Rename controller help function in item view

This commit is contained in:
Andrew Lanzone 2025-05-31 16:34:07 -07:00
parent 5276d7bab2
commit d3c7904e64
7 changed files with 10 additions and 10 deletions

View File

@ -616,7 +616,7 @@ namespace MWGui
else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
onIncreaseButtonTriggered(); onIncreaseButtonTriggered();
else else
mItemView->onControllerButtonEvent(arg.button); mItemView->onControllerButton(arg.button);
} }
return true; return true;

View File

@ -391,7 +391,7 @@ namespace MWGui
arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT || arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
{ {
mItemView->onControllerButtonEvent(arg.button); mItemView->onControllerButton(arg.button);
} }
return true; return true;

View File

@ -914,7 +914,7 @@ namespace MWGui
} }
else if (arg.button == SDL_CONTROLLER_BUTTON_A) else if (arg.button == SDL_CONTROLLER_BUTTON_A)
{ {
mItemView->onControllerButtonEvent(SDL_CONTROLLER_BUTTON_A); mItemView->onControllerButton(SDL_CONTROLLER_BUTTON_A);
// The following actions are done here, not in onItemSelectedFromSourceModel, because we // The following actions are done here, not in onItemSelectedFromSourceModel, because we
// want the mouse to work even in controller mode. // want the mouse to work even in controller mode.
if (mGuiMode == MWGui::GM_Inventory && mDragAndDrop->mIsOnDragAndDrop) if (mGuiMode == MWGui::GM_Inventory && mDragAndDrop->mIsOnDragAndDrop)
@ -946,7 +946,7 @@ namespace MWGui
if (mGuiMode == MWGui::GM_Inventory) if (mGuiMode == MWGui::GM_Inventory)
{ {
// Drop the item into the gameworld // Drop the item into the gameworld
mItemView->onControllerButtonEvent(SDL_CONTROLLER_BUTTON_A); mItemView->onControllerButton(SDL_CONTROLLER_BUTTON_A);
if (mDragAndDrop->mIsOnDragAndDrop) if (mDragAndDrop->mIsOnDragAndDrop)
MWBase::Environment::get().getWindowManager()->getHud()->dropDraggedItem(0.5f, 0.5f); MWBase::Environment::get().getWindowManager()->getHud()->dropDraggedItem(0.5f, 0.5f);
} }
@ -972,7 +972,7 @@ namespace MWGui
if (mGuiMode == MWGui::GM_Inventory) if (mGuiMode == MWGui::GM_Inventory)
{ {
// Unequip an item. // Unequip an item.
mItemView->onControllerButtonEvent(SDL_CONTROLLER_BUTTON_A); mItemView->onControllerButton(SDL_CONTROLLER_BUTTON_A);
onBackgroundSelected(); // Drop on inventory background to unequip onBackgroundSelected(); // Drop on inventory background to unequip
} }
} }
@ -1004,7 +1004,7 @@ namespace MWGui
} }
else else
{ {
mItemView->onControllerButtonEvent(arg.button); mItemView->onControllerButton(arg.button);
} }
return true; return true;

View File

@ -77,7 +77,7 @@ namespace MWGui
if (arg.button == SDL_CONTROLLER_BUTTON_B) if (arg.button == SDL_CONTROLLER_BUTTON_B)
onCancelButtonClicked(nullptr); onCancelButtonClicked(nullptr);
else else
mItemView->onControllerButtonEvent(arg.button); mItemView->onControllerButton(arg.button);
return true; return true;
} }

View File

@ -202,7 +202,7 @@ namespace MWGui
updateControllerFocus(mControllerFocus, -1); updateControllerFocus(mControllerFocus, -1);
} }
void ItemView::onControllerButtonEvent(const unsigned char button) void ItemView::onControllerButton(const unsigned char button)
{ {
if (!mItemCount) if (!mItemCount)
return; return;

View File

@ -35,7 +35,7 @@ namespace MWGui
void setActiveControllerWindow(bool active); void setActiveControllerWindow(bool active);
int getControllerFocus() { return mControllerFocus; } int getControllerFocus() { return mControllerFocus; }
int getItemCount() { return mItemCount; } int getItemCount() { return mItemCount; }
void onControllerButtonEvent(const unsigned char button); void onControllerButton(const unsigned char button);
private: private:
void initialiseOverride() override; void initialiseOverride() override;

View File

@ -726,7 +726,7 @@ namespace MWGui
arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT || arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
{ {
mItemView->onControllerButtonEvent(arg.button); mItemView->onControllerButton(arg.button);
} }
return true; return true;