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Disable debug drawing for raycasting shapes
This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
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@ -514,6 +514,7 @@ namespace Physic
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assert (mRaycastingObjectMap.find(name) == mRaycastingObjectMap.end());
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assert (mRaycastingObjectMap.find(name) == mRaycastingObjectMap.end());
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mRaycastingObjectMap[name] = body;
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mRaycastingObjectMap[name] = body;
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mDynamicsWorld->addRigidBody(body,CollisionType_Raycasting,CollisionType_Raycasting|CollisionType_Projectile);
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mDynamicsWorld->addRigidBody(body,CollisionType_Raycasting,CollisionType_Raycasting|CollisionType_Projectile);
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body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT);
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}
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}
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return body;
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return body;
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