diff --git a/CHANGELOG.md b/CHANGELOG.md index cbffc23bc7..e847ec69fd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,52 @@ 0.50.0 ------ + Bug #2967: Inventory windows don't update when changing items by script + Bug #5331: Pathfinding works incorrectly when actor is moved from one interior cell to another + Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies + Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays + Bug #6792: Birth sign info box has no line breaks + Bug #7622: Player's marksman weapons don't work on close actors underwater + Bug #7740: Magic items in the HUD aren't composited correctly + Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup + Bug #8245: The console command ShowVars does not list global mwscripts + Bug #8265: Topics are linked incorrectly + Bug #8303: On target spells cast by non-actors should fire underwater + Bug #8318: Missing global variables are not handled gracefully in dialogue conditions + Bug #8340: Multi-effect enchantments are too expensive + Bug #8341: Repeat shader visitor passes discard parallax + Bug #8349: Travel to non-existent cell causes persistent black screen + Bug #8371: Silence affects powers + Bug #8375: Moon phase cycle doesn't match Morrowind + Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly + Bug #8385: Russian encoding broken with locale parameters and calendar + Bug #8408: OpenMW doesn't report all the potential resting hindrances + Bug #8414: Waterwalking works when collision is disabled + Bug #8431: Behaviour of removed items from a container is buggy + Bug #8432: Changing to and from an interior cell doesn't update collision + Bug #8436: Spell selection in a pinned spellbook window doesn't update + Bug #8437: Pinned inventory window's pin button doesn't look pressed + Bug #8446: Travel prices are strangely inconsistent + Bug #8459: Changing magic effect base cost doesn't change spell price + Bug #8466: Showmap "" reveals nameless cells + Bug #8485: Witchwither disease and probably other common diseases don't work correctly + Bug #8490: Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled + Bug #8500: OpenMW Alarm behaviour doesn't match morrowind.exe + Bug #8519: Multiple bounty is sometimes assigned to player when detected during a pickpocketing action + Bug #8585: Dialogue topic list doesn't have enough padding + Bug #8587: Minor INI importer problems + Bug #8593: Render targets do not generate mipmaps + Bug #8598: Post processing shaders don't interact with the vfs correctly + Bug #8599: Non-ASCII paths in BSA files don't work + Feature #3769: Allow GetSpellEffects on enchantments + Feature #8112: Expose landscape record data to Lua + Feature #8113: Support extended selection in autodetected subdirectory dialog Feature #8285: Expose list of active shaders in postprocessing API + Feature #8313: Show the character name in the savegame details + Feature #8320: Add access mwscript source text to lua api + Feature #8355: Lua: Window visibility checking in interfaces.UI + Feature #8580: Sort characters in the save loading menu + Feature #8597: Lua: Add more built-in event handlers 0.49.0 ------