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Order characters by last save
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4520eb077d
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@ -18,14 +18,25 @@ bool MWState::operator<(const Slot& left, const Slot& right)
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return left.mTimeStamp < right.mTimeStamp;
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}
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std::string MWState::getFirstGameFile(const std::vector<std::string>& contentFiles)
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bool MWState::operator<(const Character& left, const Character& right)
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{
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if (left.mSlots.empty() && right.mSlots.empty())
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return left.mPath < right.mPath;
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else if (left.mSlots.empty())
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return false;
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else if (right.mSlots.empty())
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return true;
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return right.mSlots.back() < left.mSlots.back();
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}
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std::string_view MWState::getFirstGameFile(const std::vector<std::string>& contentFiles)
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{
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for (const std::string& c : contentFiles)
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{
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if (Misc::StringUtils::ciEndsWith(c, ".esm") || Misc::StringUtils::ciEndsWith(c, ".omwgame"))
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return c;
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}
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return "";
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return {};
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}
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void MWState::Character::addSlot(const std::filesystem::path& path, const std::string& game)
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@ -2,6 +2,7 @@
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#define GAME_STATE_CHARACTER_H
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#include <filesystem>
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#include <string_view>
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#include <components/esm3/savedgame.hpp>
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@ -16,7 +17,7 @@ namespace MWState
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bool operator<(const Slot& left, const Slot& right);
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std::string getFirstGameFile(const std::vector<std::string>& contentFiles);
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std::string_view getFirstGameFile(const std::vector<std::string>& contentFiles);
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class Character
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{
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@ -63,6 +64,8 @@ namespace MWState
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///< Return signature information for this character.
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///
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/// \attention This function must not be called if there are no slots.
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friend bool operator<(const Character& left, const Character& right);
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};
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}
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@ -18,10 +18,8 @@ MWState::CharacterManager::CharacterManager(std::filesystem::path saves, const s
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}
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else
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{
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for (std::filesystem::directory_iterator iter(mPath); iter != std::filesystem::directory_iterator(); ++iter)
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for (const std::filesystem::path& characterDir : std::filesystem::directory_iterator(mPath))
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{
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std::filesystem::path characterDir = *iter;
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if (std::filesystem::is_directory(characterDir))
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{
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Character character(characterDir, mGame);
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@ -30,6 +28,7 @@ MWState::CharacterManager::CharacterManager(std::filesystem::path saves, const s
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mCharacters.push_back(character);
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}
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}
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mCharacters.sort();
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}
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}
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