mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-09-23 03:47:34 -04:00
Merge branch 'bmdhacks-controller-deslect-bug' into 'master'
Controller tooltip display preferences survive mouse movement See merge request OpenMW/openmw!4858
This commit is contained in:
commit
e2d35de94f
@ -392,8 +392,12 @@ namespace MWBase
|
||||
/// Cycle to the next window to receive controller events
|
||||
virtual void cycleActiveControllerWindow(bool next) = 0;
|
||||
virtual void setActiveControllerWindow(MWGui::GuiMode mode, int activeIndex) = 0;
|
||||
virtual bool getControllerTooltip() const = 0;
|
||||
virtual void setControllerTooltip(bool enabled) = 0;
|
||||
virtual bool getControllerTooltipVisible() const = 0;
|
||||
virtual void setControllerTooltipVisible(bool visible) = 0;
|
||||
virtual bool getControllerTooltipEnabled() const = 0;
|
||||
virtual void setControllerTooltipEnabled(bool enabled) = 0;
|
||||
/// Restore tooltip visibility if user has them enabled but they were hidden by mouse movement
|
||||
virtual void restoreControllerTooltips() = 0;
|
||||
virtual void updateControllerButtonsOverlay() = 0;
|
||||
|
||||
// Used in Lua bindings
|
||||
|
@ -190,7 +190,7 @@ namespace MWGui
|
||||
{
|
||||
mControllerActiveWindow = active;
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltip(
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltipVisible(
|
||||
active && Settings::gui().mControllerTooltips);
|
||||
|
||||
if (active)
|
||||
@ -205,6 +205,7 @@ namespace MWGui
|
||||
return;
|
||||
|
||||
int prevFocus = mControllerFocus;
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
|
||||
switch (button)
|
||||
{
|
||||
@ -218,27 +219,30 @@ namespace MWGui
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||
// Toggle info tooltip
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltip(
|
||||
!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
|
||||
winMgr->setControllerTooltipEnabled(!winMgr->getControllerTooltipEnabled());
|
||||
updateControllerFocus(-1, mControllerFocus);
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
winMgr->restoreControllerTooltips();
|
||||
if (mControllerFocus % mRows == 0)
|
||||
mControllerFocus = std::min(mControllerFocus + mRows - 1, mItemCount - 1);
|
||||
else
|
||||
mControllerFocus--;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
winMgr->restoreControllerTooltips();
|
||||
if (mControllerFocus % mRows == mRows - 1 || mControllerFocus == mItemCount - 1)
|
||||
mControllerFocus -= mControllerFocus % mRows;
|
||||
else
|
||||
mControllerFocus++;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
winMgr->restoreControllerTooltips();
|
||||
if (mControllerFocus >= mRows)
|
||||
mControllerFocus -= mRows;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
winMgr->restoreControllerTooltips();
|
||||
if (mControllerFocus + mRows < mItemCount)
|
||||
mControllerFocus += mRows;
|
||||
else if (mControllerFocus / mRows != (mItemCount - 1) / mRows)
|
||||
@ -257,7 +261,7 @@ namespace MWGui
|
||||
void ItemView::updateControllerFocus(int prevFocus, int newFocus)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->setCursorVisible(
|
||||
!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
|
||||
!MWBase::Environment::get().getWindowManager()->getControllerTooltipVisible());
|
||||
|
||||
if (!mItemCount)
|
||||
return;
|
||||
@ -285,7 +289,10 @@ namespace MWGui
|
||||
else
|
||||
mScrollView->setViewOffset(MyGUI::IntPoint(-42 * (column - 3), 0));
|
||||
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
winMgr->restoreControllerTooltips();
|
||||
|
||||
if (winMgr->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(focused);
|
||||
}
|
||||
}
|
||||
|
@ -151,8 +151,8 @@ namespace MWGui
|
||||
mSpellButtons[0].first->setStateSelected(true);
|
||||
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
|
||||
if (winMgr->getControllerTooltip())
|
||||
winMgr->setControllerTooltipVisible(Settings::gui().mControllerTooltips);
|
||||
if (winMgr->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(mSpellButtons[0].first);
|
||||
}
|
||||
}
|
||||
@ -230,6 +230,8 @@ namespace MWGui
|
||||
|
||||
bool SpellBuyingWindow::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
|
||||
{
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
|
||||
if (arg.button == SDL_CONTROLLER_BUTTON_A)
|
||||
{
|
||||
if (mControllerFocus < mSpellButtons.size())
|
||||
@ -242,11 +244,12 @@ namespace MWGui
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
|
||||
{
|
||||
// Toggle info tooltip
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltip(
|
||||
!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
|
||||
winMgr->setControllerTooltipEnabled(!winMgr->getControllerTooltipEnabled());
|
||||
}
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
|
||||
{
|
||||
winMgr->restoreControllerTooltips();
|
||||
|
||||
if (mSpellButtons.size() <= 1)
|
||||
return true;
|
||||
|
||||
@ -256,6 +259,8 @@ namespace MWGui
|
||||
}
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
|
||||
{
|
||||
winMgr->restoreControllerTooltips();
|
||||
|
||||
if (mSpellButtons.size() <= 1)
|
||||
return true;
|
||||
|
||||
@ -279,7 +284,7 @@ namespace MWGui
|
||||
}
|
||||
|
||||
// Warp the mouse to the selected spell to show the tooltip
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(mSpellButtons[mControllerFocus].first);
|
||||
}
|
||||
|
||||
|
@ -850,7 +850,7 @@ namespace MWGui
|
||||
if (mAvailableButtons.size() > 0)
|
||||
{
|
||||
mAvailableButtons[0]->setStateSelected(true);
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(mAvailableButtons[0]);
|
||||
}
|
||||
}
|
||||
@ -1058,7 +1058,7 @@ namespace MWGui
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
|
||||
{
|
||||
// Toggle info tooltip
|
||||
winMgr->setControllerTooltip(!mRightColumn && !winMgr->getControllerTooltip());
|
||||
winMgr->setControllerTooltipEnabled(!winMgr->getControllerTooltipEnabled());
|
||||
}
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
|
||||
{
|
||||
@ -1102,7 +1102,7 @@ namespace MWGui
|
||||
if (mAvailableFocus >= 0 && mAvailableFocus < static_cast<int>(mAvailableButtons.size()))
|
||||
mAvailableButtons[mAvailableFocus]->setStateSelected(true);
|
||||
|
||||
winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
|
||||
winMgr->setControllerTooltipVisible(Settings::gui().mControllerTooltips);
|
||||
}
|
||||
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT && !mRightColumn && mEffectButtons.size() > 0)
|
||||
{
|
||||
@ -1112,7 +1112,7 @@ namespace MWGui
|
||||
if (mEffectFocus >= 0 && mEffectFocus < static_cast<int>(mEffectButtons.size()))
|
||||
mEffectButtons[mEffectFocus].first->setStateSelected(true);
|
||||
|
||||
winMgr->setControllerTooltip(false);
|
||||
winMgr->setControllerTooltipVisible(false);
|
||||
}
|
||||
else
|
||||
return true;
|
||||
@ -1129,7 +1129,7 @@ namespace MWGui
|
||||
if (!mRightColumn && mAvailableFocus >= 0 && mAvailableFocus < static_cast<int>(mAvailableButtons.size()))
|
||||
{
|
||||
// Warp the mouse to the selected spell to show the tooltip
|
||||
if (winMgr->getControllerTooltip())
|
||||
if (winMgr->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(mAvailableButtons[mAvailableFocus]);
|
||||
}
|
||||
|
||||
|
@ -350,6 +350,7 @@ namespace MWGui
|
||||
return;
|
||||
|
||||
int prevFocus = mControllerFocus;
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
|
||||
switch (button)
|
||||
{
|
||||
@ -363,19 +364,22 @@ namespace MWGui
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||
// Toggle info tooltip
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltip(
|
||||
!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
|
||||
winMgr->setControllerTooltipEnabled(!winMgr->getControllerTooltipEnabled());
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
winMgr->restoreControllerTooltips();
|
||||
mControllerFocus--;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
winMgr->restoreControllerTooltips();
|
||||
mControllerFocus++;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
winMgr->restoreControllerTooltips();
|
||||
mControllerFocus = std::max(0, mControllerFocus - 10);
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
winMgr->restoreControllerTooltips();
|
||||
mControllerFocus = std::min(mControllerFocus + 10, static_cast<int>(mButtons.size()) - 1);
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
||||
@ -451,7 +455,10 @@ namespace MWGui
|
||||
mScrollView->setViewOffset(MyGUI::IntPoint(0, -lineHeight * (line - 5)));
|
||||
}
|
||||
|
||||
if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
|
||||
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
||||
winMgr->restoreControllerTooltips();
|
||||
|
||||
if (winMgr->getControllerTooltipVisible())
|
||||
MWBase::Environment::get().getInputManager()->warpMouseToWidget(focused);
|
||||
}
|
||||
}
|
||||
|
@ -328,7 +328,7 @@ namespace MWGui
|
||||
MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
|
||||
window->setCoord(x, active ? y : viewSize.height + 1, width, height);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltip(
|
||||
MWBase::Environment::get().getWindowManager()->setControllerTooltipVisible(
|
||||
active && Settings::gui().mControllerTooltips);
|
||||
}
|
||||
|
||||
|
@ -95,7 +95,7 @@ namespace MWGui
|
||||
|
||||
if (guiMode)
|
||||
{
|
||||
if (!winMgr->getCursorVisible() && !winMgr->getControllerTooltip())
|
||||
if (!winMgr->getCursorVisible() && !winMgr->getControllerTooltipVisible())
|
||||
return;
|
||||
const MyGUI::IntPoint& mousePos = MyGUI::InputManager::getInstance().getMousePosition();
|
||||
|
||||
|
@ -519,6 +519,8 @@ namespace MWGui
|
||||
auto inventoryTabsOverlay = std::make_unique<InventoryTabsOverlay>();
|
||||
mInventoryTabsOverlay = inventoryTabsOverlay.get();
|
||||
mWindows.push_back(std::move(inventoryTabsOverlay));
|
||||
|
||||
mControllerTooltipEnabled = Settings::gui().mControllerTooltips;
|
||||
mActiveControllerWindows[GM_Inventory] = 1; // Start on Inventory page
|
||||
|
||||
mInputBlocker = MyGUI::Gui::getInstance().createWidget<MyGUI::Widget>(
|
||||
@ -1496,7 +1498,7 @@ namespace MWGui
|
||||
if (Settings::gui().mControllerMenus)
|
||||
{
|
||||
if (mGuiModes.empty())
|
||||
setControllerTooltip(false);
|
||||
setControllerTooltipVisible(false);
|
||||
else
|
||||
reapplyActiveControllerWindow();
|
||||
}
|
||||
@ -2640,12 +2642,29 @@ namespace MWGui
|
||||
return height;
|
||||
}
|
||||
|
||||
void WindowManager::setControllerTooltip(bool enabled)
|
||||
void WindowManager::setControllerTooltipVisible(bool visible)
|
||||
{
|
||||
if (!Settings::gui().mControllerMenus)
|
||||
return;
|
||||
|
||||
mControllerTooltip = enabled;
|
||||
mControllerTooltipVisible = visible;
|
||||
}
|
||||
|
||||
void WindowManager::setControllerTooltipEnabled(bool enabled)
|
||||
{
|
||||
if (!Settings::gui().mControllerMenus)
|
||||
return;
|
||||
|
||||
mControllerTooltipEnabled = enabled;
|
||||
// When user toggles the setting, also update visibility
|
||||
mControllerTooltipVisible = enabled;
|
||||
}
|
||||
|
||||
void WindowManager::restoreControllerTooltips()
|
||||
{
|
||||
// Restore tooltip visibility if user has them enabled but they were hidden by mouse movement
|
||||
if (mControllerTooltipEnabled && !mControllerTooltipVisible)
|
||||
setControllerTooltipVisible(true);
|
||||
}
|
||||
|
||||
void WindowManager::updateControllerButtonsOverlay()
|
||||
|
@ -395,8 +395,11 @@ namespace MWGui
|
||||
int getControllerMenuHeight() override;
|
||||
void cycleActiveControllerWindow(bool next) override;
|
||||
void setActiveControllerWindow(GuiMode mode, int activeIndex) override;
|
||||
bool getControllerTooltip() const override { return mControllerTooltip; }
|
||||
void setControllerTooltip(bool enabled) override;
|
||||
bool getControllerTooltipVisible() const override { return mControllerTooltipVisible; }
|
||||
void setControllerTooltipVisible(bool visible) override;
|
||||
bool getControllerTooltipEnabled() const override { return mControllerTooltipEnabled; }
|
||||
void setControllerTooltipEnabled(bool enabled) override;
|
||||
void restoreControllerTooltips() override;
|
||||
void updateControllerButtonsOverlay() override;
|
||||
|
||||
// Used in Lua bindings
|
||||
@ -511,7 +514,10 @@ namespace MWGui
|
||||
std::vector<GuiMode> mGuiModes;
|
||||
// The active window for controller mode for each GUI mode.
|
||||
std::map<GuiMode, int> mActiveControllerWindows;
|
||||
bool mControllerTooltip = false;
|
||||
// Current tooltip visibility state (can be disabled by mouse movement)
|
||||
bool mControllerTooltipVisible = false;
|
||||
// User preference for tooltips (persists across mouse/controller switches)
|
||||
bool mControllerTooltipEnabled = false;
|
||||
|
||||
void reapplyActiveControllerWindow();
|
||||
|
||||
|
@ -259,7 +259,7 @@ namespace MWInput
|
||||
{
|
||||
// When the inventory tooltip is visible, we don't actually want the A button to
|
||||
// act like a mouse button; it should act normally.
|
||||
if (treatAsMouse && arg.button == SDL_CONTROLLER_BUTTON_A && winMgr->getControllerTooltip())
|
||||
if (treatAsMouse && arg.button == SDL_CONTROLLER_BUTTON_A && winMgr->getControllerTooltipVisible())
|
||||
treatAsMouse = false;
|
||||
|
||||
mGamepadGuiCursorEnabled = topWin->isGamepadCursorAllowed();
|
||||
@ -368,9 +368,9 @@ namespace MWInput
|
||||
&& (arg.axis == SDL_CONTROLLER_AXIS_LEFTX || arg.axis == SDL_CONTROLLER_AXIS_LEFTY))
|
||||
{
|
||||
// Treat the left stick like a cursor, which is the default behavior.
|
||||
if (winMgr->getControllerTooltip())
|
||||
if (winMgr->getControllerTooltipVisible())
|
||||
{
|
||||
winMgr->setControllerTooltip(false);
|
||||
winMgr->setControllerTooltipVisible(false);
|
||||
winMgr->setCursorVisible(true);
|
||||
}
|
||||
else if (mGamepadGuiCursorEnabled)
|
||||
|
@ -32,6 +32,8 @@ namespace MWInput
|
||||
, mMouseWheel(0)
|
||||
, mMouseLookEnabled(false)
|
||||
, mGuiCursorEnabled(true)
|
||||
, mLastWarpX(-1)
|
||||
, mLastWarpY(-1)
|
||||
, mMouseMoveX(0)
|
||||
, mMouseMoveY(0)
|
||||
{
|
||||
@ -72,13 +74,22 @@ namespace MWInput
|
||||
static_cast<int>(mGuiCursorX), static_cast<int>(mGuiCursorY), mMouseWheel);
|
||||
|
||||
winMgr->setCursorActive(true);
|
||||
|
||||
// Check if this movement is from our recent mouse warp
|
||||
bool isFromWarp = (mLastWarpX >= 0 && mLastWarpY >= 0 && std::abs(mGuiCursorX - mLastWarpX) < 0.5f
|
||||
&& std::abs(mGuiCursorY - mLastWarpY) < 0.5f);
|
||||
|
||||
if (Settings::gui().mControllerMenus && !winMgr->getCursorVisible()
|
||||
&& (std::abs(arg.xrel) > 1 || std::abs(arg.yrel) > 1))
|
||||
&& (std::abs(arg.xrel) > 1 || std::abs(arg.yrel) > 1) && !isFromWarp)
|
||||
{
|
||||
// Unhide the cursor if it was hidden to show a controller tooltip.
|
||||
winMgr->setControllerTooltip(false);
|
||||
winMgr->setControllerTooltipVisible(false);
|
||||
winMgr->setCursorVisible(true);
|
||||
}
|
||||
|
||||
// Clear warp tracking after processing
|
||||
mLastWarpX = -1;
|
||||
mLastWarpY = -1;
|
||||
}
|
||||
|
||||
if (mMouseLookEnabled && !input->controlsDisabled())
|
||||
@ -280,6 +291,9 @@ namespace MWInput
|
||||
{
|
||||
mGuiCursorX = widgetX;
|
||||
mGuiCursorY = widgetY;
|
||||
// Remember where we warped to so we can ignore movement from this warp
|
||||
mLastWarpX = widgetX;
|
||||
mLastWarpY = widgetY;
|
||||
warpMouse();
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,8 @@ namespace MWInput
|
||||
int mMouseWheel;
|
||||
bool mMouseLookEnabled;
|
||||
bool mGuiCursorEnabled;
|
||||
float mLastWarpX;
|
||||
float mLastWarpY;
|
||||
|
||||
int mMouseMoveX;
|
||||
int mMouseMoveY;
|
||||
|
Loading…
x
Reference in New Issue
Block a user