diff --git a/files/shaders/groundcover_fragment.glsl b/files/shaders/groundcover_fragment.glsl index 9c680853af..77fd32e58b 100644 --- a/files/shaders/groundcover_fragment.glsl +++ b/files/shaders/groundcover_fragment.glsl @@ -49,10 +49,6 @@ void main() vec3 viewNormal = gl_NormalMatrix * normalize(tbnTranspose * (normalTex.xyz * 2.0 - 1.0)); #endif -#if (!@normalMap && @forcePPL && false) - vec3 viewNormal = gl_NormalMatrix * normalize(passNormal); -#endif - #if @diffuseMap gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV); #else