This commit is contained in:
Kuyondo 2025-05-27 15:50:23 +08:00
parent 40e9b2d707
commit e4f0723a90
4 changed files with 47 additions and 39 deletions

View File

@ -270,14 +270,14 @@ namespace MWClass
std::pair<int, std::string_view> Weapon::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
{
if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return { 0, "#{sInventoryMessage1}" };
// Do not allow equip weapons from inventory during attack
if (npc.isInCell() && MWBase::Environment::get().getWindowManager()->isGuiMode()
&& MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc))
return { 0, "#{sCantEquipWeapWarning}" };
if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return { 0, "#{sInventoryMessage1}" };
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
if (slots_.first.empty())

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@ -522,18 +522,25 @@ namespace MWGui
}
MWWorld::Ptr player = MWMechanics::getPlayer();
bool canUse = true;
auto type = ptr.getType();
bool isWeaponOrArmor = type == ESM::Weapon::sRecordId || type == ESM::Armor::sRecordId;
bool isBroken = ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0;
// We don't want to set OnPcEquip for items that need to be equipped; but cannot be equipped;
if (!ptr.getClass().getEquipmentSlots(ptr).first.empty()
&& ptr.getClass().canBeEquipped(ptr, player).first == 0)
canUse = force && ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() != 0;
// In vanilla, broken armor or weapons cannot be equipped
// tools with 0 charges is equippable
if (isBroken && isWeaponOrArmor)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
return;
}
bool canEquip = ptr.getClass().canBeEquipped(ptr, mPtr).first != 0;
bool shouldSetOnPcEquip = canEquip || force;
// If the item has a script, set OnPCEquip or PCSkipEquip to 1
if (!script.empty() && canUse)
if (!script.empty() && shouldSetOnPcEquip)
{
// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
auto type = ptr.getType();
bool isBook = type == ESM::Book::sRecordId;
if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId)
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
@ -543,25 +550,7 @@ namespace MWGui
}
std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
action->execute(player, !canUse);
if (mDragAndDrop->mIsOnDragAndDrop && mDragAndDrop->mItem.mBase == ptr)
{
if (canUse)
{
mDragAndDrop->finish();
// If item is ingredient or potion don't stop drag and drop
if ((ptr.getType() == ESM::Potion::sRecordId || ptr.getType() == ESM::Ingredient::sRecordId)
&& mDragAndDrop->mDraggedCount > 1)
{
mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem);
dragItem(nullptr, mDragAndDrop->mDraggedCount - 1);
}
}
else
mDragAndDrop->drop(mTradeModel, mItemView);
}
action->execute(player);
// Handles partial equipping (final part)
if (mEquippedStackableCount.has_value())
@ -592,6 +581,16 @@ namespace MWGui
{
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
auto canEquip = ptr.getClass().canBeEquipped(ptr, mPtr);
if (canEquip.first == 0) // cannot equip
{
mDragAndDrop->drop(mTradeModel, mItemView); // also plays down sound
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
return;
}
mDragAndDrop->finish();
if (mDragAndDrop->mSourceModel != mTradeModel)
{
// Move item to the player's inventory
@ -615,6 +614,17 @@ namespace MWGui
}
MWBase::Environment::get().getLuaManager()->useItem(ptr, MWMechanics::getPlayer(), false);
// If item is ingredient or potion don't stop drag and drop to simplify action of taking more than one 1
// item
if ((ptr.getType() == ESM::Potion::sRecordId || ptr.getType() == ESM::Ingredient::sRecordId)
&& mDragAndDrop->mDraggedCount > 1)
{
// Item can be provided from other window for example container.
// But after DragAndDrop::startDrag item automaticly always gets to player inventory.
mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem);
dragItem(nullptr, mDragAndDrop->mDraggedCount - 1);
}
}
else
{

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@ -395,11 +395,10 @@ namespace MWGui
if (!equipmentSlots.empty())
{
const auto& itSlot = store.getSlot(equipmentSlots.front());
// Morrowind.exe behaviour:
// Only display item broken message if;
// no item in the to-be-equipped slot
// or broken quickkey item and currently equipped item id is different
// It doesn't find a replacement
// Morrowind.exe behavior:
// Only display the "item is broken" message if:
// - There is no item in the target equipment slot, or
// - The quickkey item is broken and the currently equipped item has a different ID
if (itSlot == store.end() || (item.getCellRef().getRefId() != itSlot->getCellRef().getRefId()))
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
}

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@ -21,12 +21,11 @@ namespace MWWorld
MWWorld::Ptr object = getTarget();
MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor);
if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
if (actor != MWMechanics::getPlayer())
{
if (actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
return;
// player logic is handled in InventoryWindow::useItem
if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
return;
}
if (!mForce)