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Fixes based on comments by capo
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@ -2941,8 +2941,9 @@ namespace MWMechanics
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case CharState_SwimRunBack:
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case CharState_SwimRunBack:
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case CharState_WalkBack:
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case CharState_WalkBack:
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return mAnimation->getLegsYawRadians() - osg::PIf;
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return mAnimation->getLegsYawRadians() - osg::PIf;
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default:
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return 0.0f;
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}
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}
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return 0.0f;
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}
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}
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void CharacterController::updateHeadTracking(float duration)
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void CharacterController::updateHeadTracking(float duration)
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@ -519,7 +519,7 @@ will not be useful with another.
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* 2: Cylinder
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* 2: Cylinder
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player movement ignores animation
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player movement ignores animation
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--------------------------
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---------------------------------
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:Type: boolean
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:Type: boolean
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:Range: True/False
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:Range: True/False
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@ -527,3 +527,5 @@ player movement ignores animation
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In third person, the camera will sway along with the movement animations of the player.
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In third person, the camera will sway along with the movement animations of the player.
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Enabling this option disables this swaying by having the player character move independently of its animation.
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Enabling this option disables this swaying by having the player character move independently of its animation.
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This setting can be controlled in the Settings tab of the launcher, under Visuals.
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