diff --git a/docs/source/reference/modding/settings/GUI.rst b/docs/source/reference/modding/settings/GUI.rst index b9065c8daf..63bbae5f8b 100644 --- a/docs/source/reference/modding/settings/GUI.rst +++ b/docs/source/reference/modding/settings/GUI.rst @@ -77,7 +77,7 @@ GUI Settings :type: boolean :range: true, false :default: true - + Enables or disables the red flash overlay when the character takes damage. Disabling causes the player to "bleed" like NPCs. @@ -87,7 +87,7 @@ GUI Settings :type: boolean :range: true, false :default: true - + Enable or disable the werewolf visual effect in first-person mode. @@ -96,7 +96,7 @@ GUI Settings :type: color :range: [0, 1] :default: 0.15 0.0 0.0 1.0 - + Background color of tooltip and crosshair when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). @@ -107,7 +107,7 @@ GUI Settings :type: color :range: [0, 1] :default: 1.0 0.15 0.15 1.0 - + Crosshair color when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 97de9603d7..3e6c5607eb 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -767,10 +767,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin the specular map texture would have to be named foo_spec.dds). If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file (.osg file, not supported in .nif files). Affects objects.</p></body></html> - <html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas + <html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas (see 'specular map pattern', t.ex. för en bastextur foo.dds, ska spekularitetskartan heta foo_spec.dds). - Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen + Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen (.nif eller .osg fil). Påverkar objekt.</p></body></html> diff --git a/files/settings-default.cfg b/files/settings-default.cfg index e5654794cc..b9bf113dee 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -372,8 +372,8 @@ unarmed creature attacks damage armor = false # 2 = Cylinder actor collision shape type = 0 -# When false the player character will base movement on animations. This will sway the camera -# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy +# When false the player character will base movement on animations. This will sway the camera +# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy # vanilla animations. player movement ignores animation = false @@ -1136,7 +1136,7 @@ xargonianswimknakf = meshes/xargonian_swimkna.kf # Sky atmosphere mesh skyatmosphere = meshes/sky_atmosphere.nif -# Sky clouds mesh +# Sky clouds mesh skyclouds = meshes/sky_clouds_01.nif # Sky stars mesh 01 @@ -1269,7 +1269,7 @@ right eye fov down = -0.8 [Post Processing] -# Enables post-processing +# Enables post-processing enabled = false # List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.