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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'lua-jail-skills' into 'master'
Bring jail time skill changes over to lua Closes #8399 See merge request OpenMW/openmw!4593
This commit is contained in:
commit
ecf1f12d5b
@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 50)
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set(OPENMW_VERSION_MINOR 50)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 86)
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set(OPENMW_LUA_API_REVISION 87)
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set(OPENMW_POSTPROCESSING_API_REVISION 3)
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set(OPENMW_POSTPROCESSING_API_REVISION 3)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_COMMITHASH "")
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@ -75,6 +75,7 @@ namespace MWBase
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const MWRender::AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
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const MWRender::AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
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std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback)
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std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback)
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= 0;
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= 0;
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virtual void jailTimeServed(const MWWorld::Ptr& actor, int days) = 0;
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virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
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virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
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virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
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virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
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virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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@ -4,6 +4,7 @@
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#include <components/misc/strings/format.hpp>
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#include <components/misc/strings/format.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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@ -86,46 +87,6 @@ namespace MWGui
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// We should not worsen corprus when in prison
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// We should not worsen corprus when in prison
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player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24);
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player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24);
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MWBase::Environment::get().getLuaManager()->jailTimeServed(player, mDays);
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const auto& skillStore = MWBase::Environment::get().getESMStore()->get<ESM::Skill>();
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std::set<const ESM::Skill*> skills;
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for (int day = 0; day < mDays; ++day)
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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const ESM::Skill* skill = skillStore.searchRandom({}, prng);
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skills.insert(skill);
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MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill->mId);
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if (skill->mId == ESM::Skill::Security || skill->mId == ESM::Skill::Sneak)
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value.setBase(std::min(100.f, value.getBase() + 1));
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else
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value.setBase(std::max(0.f, value.getBase() - 1));
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}
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const MWWorld::Store<ESM::GameSetting>& gmst
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= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
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std::string message;
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if (mDays == 1)
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message = gmst.find("sNotifyMessage42")->mValue.getString();
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else
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message = gmst.find("sNotifyMessage43")->mValue.getString();
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message = Misc::StringUtils::format(message, mDays);
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for (const ESM::Skill* skill : skills)
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{
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int skillValue = player.getClass().getNpcStats(player).getSkill(skill->mId).getBase();
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std::string skillMsg = gmst.find("sNotifyMessage44")->mValue.getString();
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if (skill->mId == ESM::Skill::Sneak || skill->mId == ESM::Skill::Security)
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skillMsg = gmst.find("sNotifyMessage39")->mValue.getString();
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skillMsg = Misc::StringUtils::format(skillMsg, skill->mName, skillValue);
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message += "\n" + skillMsg;
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}
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std::vector<std::string> buttons;
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buttons.emplace_back("#{Interface:OK}");
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
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}
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}
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}
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}
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@ -113,6 +113,15 @@ namespace MWLua
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scripts->onSkillLevelUp(event.mSkill, event.mSource);
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scripts->onSkillLevelUp(event.mSkill, event.mSource);
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}
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}
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void operator()(const OnJailTimeServed& event) const
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{
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MWWorld::Ptr actor = getPtr(event.mActor);
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if (actor.isEmpty())
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return;
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if (auto* scripts = getLocalScripts(actor))
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scripts->onJailTimeServed(event.mDays);
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}
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private:
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private:
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MWWorld::Ptr getPtr(ESM::RefNum id) const
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MWWorld::Ptr getPtr(ESM::RefNum id) const
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{
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{
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@ -70,8 +70,13 @@ namespace MWLua
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std::string mSkill;
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std::string mSkill;
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std::string mSource;
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std::string mSource;
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};
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};
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struct OnJailTimeServed
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{
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ESM::RefNum mActor;
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int mDays;
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};
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnUseItem, OnNewExterior, OnTeleported,
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnUseItem, OnNewExterior, OnTeleported,
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp>;
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp, OnJailTimeServed>;
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void clear() { mQueue.clear(); }
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void clear() { mQueue.clear(); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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@ -232,7 +232,7 @@ namespace MWLua
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[&](LuaUtil::LuaView& view) { addPackage("openmw.self", sol::make_object(view.sol(), &mData)); });
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[&](LuaUtil::LuaView& view) { addPackage("openmw.self", sol::make_object(view.sol(), &mData)); });
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registerEngineHandlers({ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers,
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registerEngineHandlers({ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers,
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&mOnTeleportedHandlers, &mOnAnimationTextKeyHandlers, &mOnPlayAnimationHandlers, &mOnSkillUse,
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&mOnTeleportedHandlers, &mOnAnimationTextKeyHandlers, &mOnPlayAnimationHandlers, &mOnSkillUse,
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&mOnSkillLevelUp });
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&mOnSkillLevelUp, &mOnJailTimeServed });
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}
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}
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void LocalScripts::setActive(bool active, bool callHandlers)
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void LocalScripts::setActive(bool active, bool callHandlers)
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@ -89,6 +89,7 @@ namespace MWLua
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{
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{
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callEngineHandlers(mOnSkillLevelUp, skillId, source);
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callEngineHandlers(mOnSkillLevelUp, skillId, source);
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}
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}
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void onJailTimeServed(int days) { callEngineHandlers(mOnJailTimeServed, days); }
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void applyStatsCache();
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void applyStatsCache();
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@ -118,6 +119,7 @@ namespace MWLua
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EngineHandlerList mOnPlayAnimationHandlers{ "_onPlayAnimation" };
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EngineHandlerList mOnPlayAnimationHandlers{ "_onPlayAnimation" };
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EngineHandlerList mOnSkillUse{ "_onSkillUse" };
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EngineHandlerList mOnSkillUse{ "_onSkillUse" };
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EngineHandlerList mOnSkillLevelUp{ "_onSkillLevelUp" };
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EngineHandlerList mOnSkillLevelUp{ "_onSkillLevelUp" };
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EngineHandlerList mOnJailTimeServed{ "_onJailTimeServed" };
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};
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};
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}
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}
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@ -490,6 +490,11 @@ namespace MWLua
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EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
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EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
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}
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}
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void LuaManager::jailTimeServed(const MWWorld::Ptr& actor, int days)
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{
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mEngineEvents.addToQueue(EngineEvents::OnJailTimeServed{ getId(actor), days });
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}
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void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)
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@ -92,6 +92,7 @@ namespace MWLua
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bool loopfallback) override;
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bool loopfallback) override;
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void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
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void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
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void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
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void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
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void jailTimeServed(const MWWorld::Ptr& actor, int days) override;
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void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;
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const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;
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@ -108,6 +108,10 @@ namespace MWLua
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}
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}
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luaManager->addUIMessage(message, mode);
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luaManager->addUIMessage(message, mode);
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};
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};
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api["_showInteractiveMessage"] = [windowManager](std::string_view message, sol::optional<sol::table>) {
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windowManager->interactiveMessageBox(message, { "#{Interface:OK}" });
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};
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api["CONSOLE_COLOR"] = LuaUtil::makeStrictReadOnly(LuaUtil::tableFromPairs<std::string, Misc::Color>(lua,
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api["CONSOLE_COLOR"] = LuaUtil::makeStrictReadOnly(LuaUtil::tableFromPairs<std::string, Misc::Color>(lua,
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{
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{
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{ "Default", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Default.substr(1)) },
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{ "Default", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Default.substr(1)) },
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@ -39,7 +39,8 @@ end
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local function skillLevelUpHandler(skillid, source, params)
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local function skillLevelUpHandler(skillid, source, params)
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local skillStat = NPC.stats.skills[skillid](self)
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local skillStat = NPC.stats.skills[skillid](self)
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if skillStat.base >= 100 then
|
if (skillStat.base >= 100 and params.skillIncreaseValue > 0) or
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|
(skillStat.base <= 0 and params.skillIncreaseValue < 0) then
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return false
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return false
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end
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end
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@ -62,25 +63,67 @@ local function skillLevelUpHandler(skillid, source, params)
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= levelStat.skillIncreasesForSpecialization[params.levelUpSpecialization] + params.levelUpSpecializationIncreaseValue;
|
= levelStat.skillIncreasesForSpecialization[params.levelUpSpecialization] + params.levelUpSpecializationIncreaseValue;
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end
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end
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|
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local skillRecord = Skill.record(skillid)
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if source ~= 'jail' then
|
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local npcRecord = NPC.record(self)
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local skillRecord = Skill.record(skillid)
|
||||||
local class = NPC.classes.record(npcRecord.class)
|
local npcRecord = NPC.record(self)
|
||||||
|
local class = NPC.classes.record(npcRecord.class)
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|
|
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ambient.playSound("skillraise")
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ambient.playSound("skillraise")
|
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|
||||||
local message = string.format(core.getGMST('sNotifyMessage39'),skillRecord.name,skillStat.base)
|
local message = string.format(core.getGMST('sNotifyMessage39'),skillRecord.name,skillStat.base)
|
||||||
|
|
||||||
if source == I.SkillProgression.SKILL_INCREASE_SOURCES.Book then
|
if source == I.SkillProgression.SKILL_INCREASE_SOURCES.Book then
|
||||||
message = '#{sBookSkillMessage}\n'..message
|
message = '#{sBookSkillMessage}\n'..message
|
||||||
|
end
|
||||||
|
|
||||||
|
ui.showMessage(message, { showInDialogue = false })
|
||||||
|
|
||||||
|
if levelStat.progress >= core.getGMST('iLevelUpTotal') then
|
||||||
|
ui.showMessage('#{sLevelUpMsg}', { showInDialogue = false })
|
||||||
|
end
|
||||||
|
|
||||||
|
if not source or source == I.SkillProgression.SKILL_INCREASE_SOURCES.Usage then skillStat.progress = 0 end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
ui.showMessage(message, { showInDialogue = false })
|
local function jailTimeServed(days)
|
||||||
|
if not days or days <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if levelStat.progress >= core.getGMST('iLevelUpTotal') then
|
local oldSkillLevels = {}
|
||||||
ui.showMessage('#{sLevelUpMsg}', { showInDialogue = false })
|
local skillByNumber = {}
|
||||||
|
for skillid, skillStat in pairs(NPC.stats.skills) do
|
||||||
|
oldSkillLevels[skillid] = skillStat(self).base
|
||||||
|
skillByNumber[#skillByNumber+1] = skillid
|
||||||
|
end
|
||||||
|
|
||||||
|
math.randomseed(core.getSimulationTime())
|
||||||
|
for day=1,days do
|
||||||
|
local skillid = skillByNumber[math.random(#skillByNumber)]
|
||||||
|
-- skillLevelUp() handles skill-based increase/decrease
|
||||||
|
I.SkillProgression.skillLevelUp(skillid, I.SkillProgression.SKILL_INCREASE_SOURCES.Jail)
|
||||||
end
|
end
|
||||||
|
|
||||||
if not source or source == I.SkillProgression.SKILL_INCREASE_SOURCES.Usage then skillStat.progress = 0 end
|
local message = ''
|
||||||
|
if days == 1 then
|
||||||
|
message = string.format(core.getGMST('sNotifyMessage42'), days)
|
||||||
|
else
|
||||||
|
message = string.format(core.getGMST('sNotifyMessage43'), days)
|
||||||
|
end
|
||||||
|
for skillid, skillStat in pairs(NPC.stats.skills) do
|
||||||
|
local diff = skillStat(self).base - oldSkillLevels[skillid]
|
||||||
|
if diff ~= 0 then
|
||||||
|
local skillMsg = core.getGMST('sNotifyMessage39')
|
||||||
|
if diff < 0 then
|
||||||
|
skillMsg = core.getGMST('sNotifyMessage44')
|
||||||
|
end
|
||||||
|
local skillRecord = Skill.record(skillid)
|
||||||
|
message = message..'\n'..string.format(skillMsg, skillRecord.name, skillStat(self).base)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
I.UI.showInteractiveMessage(message)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function skillUsedHandler(skillid, params)
|
local function skillUsedHandler(skillid, params)
|
||||||
@ -114,6 +157,7 @@ I.SkillProgression.addSkillLevelUpHandler(skillLevelUpHandler)
|
|||||||
return {
|
return {
|
||||||
engineHandlers = {
|
engineHandlers = {
|
||||||
onUpdate = onUpdate,
|
onUpdate = onUpdate,
|
||||||
|
_onJailTimeServed = jailTimeServed,
|
||||||
},
|
},
|
||||||
|
|
||||||
eventHandlers = {
|
eventHandlers = {
|
||||||
|
@ -38,6 +38,7 @@ local Skill = core.stats.Skill
|
|||||||
-- Table of all existing sources for skill increases. Any sources not listed below will be treated as equal to Trainer.
|
-- Table of all existing sources for skill increases. Any sources not listed below will be treated as equal to Trainer.
|
||||||
-- @type SkillLevelUpSource
|
-- @type SkillLevelUpSource
|
||||||
-- @field #string Book book
|
-- @field #string Book book
|
||||||
|
-- @field #string Jail jail
|
||||||
-- @field #string Trainer trainer
|
-- @field #string Trainer trainer
|
||||||
-- @field #string Usage usage
|
-- @field #string Usage usage
|
||||||
|
|
||||||
@ -131,15 +132,17 @@ local function skillLevelUp(skillid, source)
|
|||||||
levelUpAttributeIncreaseValue = core.getGMST('iLevelUpMajorMultAttribute')
|
levelUpAttributeIncreaseValue = core.getGMST('iLevelUpMajorMultAttribute')
|
||||||
end
|
end
|
||||||
|
|
||||||
local options =
|
local options = {}
|
||||||
{
|
if source == 'jail' and not (skillid == 'security' or skillid == 'sneak') then
|
||||||
skillIncreaseValue = 1,
|
options.skillIncreaseValue = -1
|
||||||
levelUpProgress = levelUpProgress,
|
else
|
||||||
levelUpAttribute = skillRecord.attribute,
|
options.skillIncreaseValue = 1
|
||||||
levelUpAttributeIncreaseValue = levelUpAttributeIncreaseValue,
|
options.levelUpProgress = levelUpProgress
|
||||||
levelUpSpecialization = skillRecord.specialization,
|
options.levelUpAttribute = skillRecord.attribute
|
||||||
levelUpSpecializationIncreaseValue = core.getGMST('iLevelupSpecialization'),
|
options.levelUpAttributeIncreaseValue = levelUpAttributeIncreaseValue
|
||||||
}
|
options.levelUpSpecialization = skillRecord.specialization
|
||||||
|
options.levelUpSpecializationIncreaseValue = core.getGMST('iLevelupSpecialization')
|
||||||
|
end
|
||||||
|
|
||||||
for i = #skillLevelUpHandlers, 1, -1 do
|
for i = #skillLevelUpHandlers, 1, -1 do
|
||||||
if skillLevelUpHandlers[i](skillid, source, options) == false then
|
if skillLevelUpHandlers[i](skillid, source, options) == false then
|
||||||
@ -156,8 +159,15 @@ return {
|
|||||||
-- @context local
|
-- @context local
|
||||||
-- @usage local I = require('openmw.interfaces')
|
-- @usage local I = require('openmw.interfaces')
|
||||||
--
|
--
|
||||||
|
-- -- Make jail time hurt sneak skill instead of benefitting it
|
||||||
|
-- I.SkillProgression.addSkillLevelUpHandler(function(skillid, source, options)
|
||||||
|
-- if skillid == 'sneak' and source == 'jail' and options.skillIncreaseValue > 0 then
|
||||||
|
-- options.skillIncreaseValue = -options.skillIncreaseValue
|
||||||
|
-- end
|
||||||
|
-- end)
|
||||||
|
--
|
||||||
-- -- Forbid increasing destruction skill past 50
|
-- -- Forbid increasing destruction skill past 50
|
||||||
-- I.SkillProgression.addSkillLevelUpHandler(function(skillid, options)
|
-- I.SkillProgression.addSkillLevelUpHandler(function(skillid, source, options)
|
||||||
-- if skillid == 'destruction' and types.NPC.stats.skills.destruction(self).base >= 50 then
|
-- if skillid == 'destruction' and types.NPC.stats.skills.destruction(self).base >= 50 then
|
||||||
-- return false
|
-- return false
|
||||||
-- end
|
-- end
|
||||||
@ -187,7 +197,7 @@ return {
|
|||||||
-- a modifiable table of skill level up values, and can be modified to change the behavior of later handlers.
|
-- a modifiable table of skill level up values, and can be modified to change the behavior of later handlers.
|
||||||
-- These values are calculated based on vanilla mechanics. Setting any value to nil will cause that mechanic to be skipped. By default contains these values:
|
-- These values are calculated based on vanilla mechanics. Setting any value to nil will cause that mechanic to be skipped. By default contains these values:
|
||||||
--
|
--
|
||||||
-- * `skillIncreaseValue` - The numeric amount of skill levels gained.
|
-- * `skillIncreaseValue` - The numeric amount of skill levels gained. By default this is 1, except when the source is jail in which case it will instead be -1 for all skills except sneak and security.
|
||||||
-- * `levelUpProgress` - The numeric amount of level up progress gained.
|
-- * `levelUpProgress` - The numeric amount of level up progress gained.
|
||||||
-- * `levelUpAttribute` - The string identifying the attribute that should receive points from this skill level up.
|
-- * `levelUpAttribute` - The string identifying the attribute that should receive points from this skill level up.
|
||||||
-- * `levelUpAttributeIncreaseValue` - The numeric amount of attribute increase points received. This contributes to the amount of each attribute the character receives during a vanilla level up.
|
-- * `levelUpAttributeIncreaseValue` - The numeric amount of attribute increase points received. This contributes to the amount of each attribute the character receives during a vanilla level up.
|
||||||
@ -263,7 +273,7 @@ return {
|
|||||||
--- Trigger a skill level up, activating relevant handlers
|
--- Trigger a skill level up, activating relevant handlers
|
||||||
-- @function [parent=#SkillProgression] skillLevelUp
|
-- @function [parent=#SkillProgression] skillLevelUp
|
||||||
-- @param #string skillid The id of the skill to level up.
|
-- @param #string skillid The id of the skill to level up.
|
||||||
-- @param #SkillLevelUpSource source The source of the skill increase.
|
-- @param #SkillLevelUpSource source The source of the skill increase. Note that passing a value of @{#SkillLevelUpSource.Jail} will cause a skill decrease for all skills except sneak and security.
|
||||||
skillLevelUp = skillLevelUp,
|
skillLevelUp = skillLevelUp,
|
||||||
|
|
||||||
--- @{#SkillLevelUpSource}
|
--- @{#SkillLevelUpSource}
|
||||||
@ -272,6 +282,7 @@ return {
|
|||||||
Book = 'book',
|
Book = 'book',
|
||||||
Usage = 'usage',
|
Usage = 'usage',
|
||||||
Trainer = 'trainer',
|
Trainer = 'trainer',
|
||||||
|
Jail = 'jail',
|
||||||
},
|
},
|
||||||
|
|
||||||
--- Compute the total skill gain required to level up a skill based on its current level, and other modifying factors such as major skills and specialization.
|
--- Compute the total skill gain required to level up a skill based on its current level, and other modifying factors such as major skills and specialization.
|
||||||
|
@ -171,7 +171,7 @@ return {
|
|||||||
interface = {
|
interface = {
|
||||||
--- Interface version
|
--- Interface version
|
||||||
-- @field [parent=#UI] #number version
|
-- @field [parent=#UI] #number version
|
||||||
version = 2,
|
version = 3,
|
||||||
|
|
||||||
--- All available UI modes.
|
--- All available UI modes.
|
||||||
-- Use `view(I.UI.MODE)` in `luap` console mode to see the list.
|
-- Use `view(I.UI.MODE)` in `luap` console mode to see the list.
|
||||||
@ -254,6 +254,13 @@ return {
|
|||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
isWindowVisible = isWindowVisible,
|
isWindowVisible = isWindowVisible,
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Shows a message as an interactive message box pausing the game, with a single button with the localized text OK.
|
||||||
|
-- @function [parent=#UI] showInteractiveMessage
|
||||||
|
-- @param #string message Message to display
|
||||||
|
-- @param #table options Options (none yet)
|
||||||
|
showInteractiveMessage = ui._showInteractiveMessage
|
||||||
|
|
||||||
-- TODO
|
-- TODO
|
||||||
-- registerHudElement = function(name, showFn, hideFn) end,
|
-- registerHudElement = function(name, showFn, hideFn) end,
|
||||||
-- showHudElement = function(name, bool) end,
|
-- showHudElement = function(name, bool) end,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user