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Give point lights a minimum radius of 16
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@ -119,7 +119,8 @@ namespace SceneUtil
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osg::ref_ptr<osg::Light> light(new osg::Light);
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lightSource->setNodeMask(lightMask);
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float radius = esmLight.mRadius;
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// The minimum scene light radius is 16 in Morrowind
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const float radius = std::max(esmLight.mRadius, 16.f);
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lightSource->setRadius(radius);
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configureLight(light, radius, isExterior);
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