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Slightly prettier backdrop when loading game from main menu.
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6381b1e938
commit
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@ -206,6 +206,13 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}");
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return;
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return;
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}
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}
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}
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setVisible(false);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
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if (mSaving)
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{
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MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot);
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MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot);
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}
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}
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else
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else
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@ -213,12 +220,9 @@ namespace MWGui
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if (mCurrentCharacter && mCurrentSlot)
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if (mCurrentCharacter && mCurrentSlot)
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{
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{
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MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
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MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
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}
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}
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}
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}
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setVisible(false);
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if (MWBase::Environment::get().getStateManager()->getState()==
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_NoGame)
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MWBase::StateManager::State_NoGame)
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{
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{
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