diff --git a/CHANGELOG.md b/CHANGELOG.md index e847ec69fd..5435835606 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,16 +6,21 @@ Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays Bug #6792: Birth sign info box has no line breaks + Bug #7371: Equipping item from inventory does not play a Down sound when equipping fails Bug #7622: Player's marksman weapons don't work on close actors underwater + Bug #7649: The sound and vfx of resisted enchanted items' magic still play Bug #7740: Magic items in the HUD aren't composited correctly Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup + Bug #7871: Kwama Queen doesn't start combat with player Bug #8245: The console command ShowVars does not list global mwscripts Bug #8265: Topics are linked incorrectly Bug #8303: On target spells cast by non-actors should fire underwater Bug #8318: Missing global variables are not handled gracefully in dialogue conditions + Bug #8333: Quest status subrecords should not actually cause parsing to skip remaining data Bug #8340: Multi-effect enchantments are too expensive Bug #8341: Repeat shader visitor passes discard parallax Bug #8349: Travel to non-existent cell causes persistent black screen + Bug #8359: Some quick keys menu related issues Bug #8371: Silence affects powers Bug #8375: Moon phase cycle doesn't match Morrowind Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly @@ -38,12 +43,19 @@ Bug #8593: Render targets do not generate mipmaps Bug #8598: Post processing shaders don't interact with the vfs correctly Bug #8599: Non-ASCII paths in BSA files don't work + Bug #8609: The crosshair is too large + Bug #8610: Terrain normal maps using NormalGL format instead of NormalDX + Bug #8612: Using aiactivate on an ingredient when graphical herbalism is enabled triggers non-stop pickup sounds + Bug #8615: Rest/wait time progress speed is different from vanilla + Feature #2522: Support quick item transfer Feature #3769: Allow GetSpellEffects on enchantments Feature #8112: Expose landscape record data to Lua Feature #8113: Support extended selection in autodetected subdirectory dialog + Feature #8139: Editor: Redesign the selection markers Feature #8285: Expose list of active shaders in postprocessing API Feature #8313: Show the character name in the savegame details Feature #8320: Add access mwscript source text to lua api + Feature #8334: Lua: AddTopic equivalent Feature #8355: Lua: Window visibility checking in interfaces.UI Feature #8580: Sort characters in the save loading menu Feature #8597: Lua: Add more built-in event handlers