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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-08-05 16:26:46 -04:00
Code Issues Packages Projects Releases Wiki Activity
27,807 Commits 21 Branches 73 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
AnyOldName3
9b92943d1a Don't rely exclusively on a shadow map when out of its depth range 2019-02-05 20:51:56 +00:00
AnyOldName3
2d5da1a6fa Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. 2018-12-08 20:39:41 +00:00
AnyOldName3
0bafa4399b Use distant shadow maps when the current fragment is outside the depth range of the near ones. 2018-11-03 16:56:33 +00:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278 Move common shadow code to shared shadow shader headers 2018-06-24 23:40:52 +01:00
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