With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
Font fixes
See merge request OpenMW/openmw!2297
(cherry picked from commit 7bb1856b74e54973d00bb2e4c777baf057f4a8ac)
c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
(cherry picked from commit 1e4dd46688f8a70e5b3837db1f1f5a61fa50dbd9)
43f552f4 Allow users to decide if they need to import bitmap fonts
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.