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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-08-05 08:17:01 -04:00
Code Issues Packages Projects Releases Wiki Activity
13,608 Commits 21 Branches 73 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
scrawl
a872c9f83a Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
Marc Zinnschlag
dd674566a2 store content of containers in saved game files 2014-01-31 13:25:32 +01:00
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