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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-08-03 23:36:59 -04:00
Code Issues Packages Projects Releases Wiki Activity
17,490 Commits 22 Branches 73 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
scrawl
cca75499ee Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
scrawl
6fa95e72c5 Pass the traversal number instead of the node visitor 2016-07-02 19:26:11 +02:00
scrawl
8791063110 Fix "RigGeometry rendering with no skeleton" warnings in rare cases 2016-02-29 18:20:56 +01:00
scrawl
624809c8dc Minor fix for error handling in skeleton.cpp 2015-12-08 16:50:54 +01:00
scrawl
c60f4ba7bd Make RigGeometry bone references case-insensitive (Fixes #3058) 2015-12-05 15:02:35 +01:00
scrawl
eb458bf9c8 Fix inactive RigGeometry not rendering correctly 2015-12-03 19:49:45 +01:00
scrawl
21e25f4756 Use the traversalNumber as frame number 2015-11-16 20:03:45 +01:00
scrawl
43f9c7f295 Skip the Update traversal for inactive skeletons 2015-06-30 03:25:30 +02:00
scrawl
da24e298ee Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
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