Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							2d869ca9ff 
							
						 
					 
					
						
						
							
							Fix node masks signed/unsigned mismatch  
						
						 
						
						
						
						
					 
					
						2021-04-20 10:52:51 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							14cf0ce1dc 
							
						 
					 
					
						
						
							
							Implement instanced groundcover  
						
						 
						
						
						
						
					 
					
						2021-01-26 22:29:41 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							8ca3c3b123 
							
						 
					 
					
						
						
							
							Mark overrided methods by override keyword  
						
						 
						
						
						
						
					 
					
						2020-10-16 22:18:54 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt lost a hitlab login 
							
						 
					 
					
						
						
						
						
							
						
						
							ce505a9bb3 
							
						 
					 
					
						
						
							
							crashfix + optimiziation  
						
						 
						
						... 
						
						
						
						Signed-off-by: Bret Curtis <psi29a@gmail.com> 
						
						
					 
					
						2020-06-13 00:22:27 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt 
							
						 
					 
					
						
						
						
						
							
						
						
							d684f1a78f 
							
						 
					 
					
						
						
							
							terrainbased objectpaging  
						
						 
						
						... 
						
						
						
						Signed-off-by: Bret Curtis <psi29a@gmail.com> 
						
						
					 
					
						2020-06-13 00:22:27 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt 
							
						 
					 
					
						
						
						
						
							
						
						
							ed20d869b4 
							
						 
					 
					
						
						
							
							waterculling for both terrain  
						
						 
						
						
						
						
					 
					
						2020-04-23 08:53:21 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Bret Curtis 
							
						 
					 
					
						
						
						
						
							
						
						
							8a8107e837 
							
						 
					 
					
						
						
							
							as it says; revert vismask and uncomplicate openmw  
						
						 
						
						
						
						
					 
					
						2020-04-20 20:57:38 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							84979fa8b7 
							
						 
					 
					
						
						
							
							Move VisMask to components  
						
						 
						
						
						
						
					 
					
						2020-02-16 16:03:35 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								elsid 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4cd2ff9a3d 
							
						 
					 
					
						
						
							
							Avoid virtual call in TerrainGrid dtor  
						
						 
						
						... 
						
						
						
						/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
    while (!mGrid.empty())
           ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true.  Entering loop body
    while (!mGrid.empty())
    ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction 
						
						
					 
					
						2019-11-17 18:50:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt 
							
						 
					 
					
						
						
						
						
							
						
						
							a730365ea1 
							
						 
					 
					
						
						
							
							Creanup Distant Terrain code  
						
						 
						
						... 
						
						
						
						- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps 
						
						
					 
					
						2019-06-05 19:09:57 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt 
							
						 
					 
					
						
						
						
						
							
						
						
							63ab7345be 
							
						 
					 
					
						
						
							
							Reuse traversal result for different traversal with same view point  
						
						 
						
						... 
						
						
						
						Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling) 
						
						
					 
					
						2019-04-07 11:14:37 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							a6fd077537 
							
						 
					 
					
						
						
							
							Render nearby default cells if the Distant Terrain is disabled  
						
						 
						
						
						
						
					 
					
						2019-03-08 22:15:27 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bzzt 
							
						 
					 
					
						
						
						
						
							
						
						
							5bce3cbc68 
							
						 
					 
					
						
						
							
							Don't use MWRender namespace in common terrain components  
						
						 
						
						
						
						
					 
					
						2019-02-27 00:04:01 +03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andrei Kortunov 
							
						 
					 
					
						
						
						
						
							
						
						
							e06f0b797a 
							
						 
					 
					
						
						
							
							Replace all NULLs to nullptr  
						
						 
						
						
						
						
					 
					
						2018-10-09 10:21:12 +04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Miloslav Číž 
							
						 
					 
					
						
						
						
						
							
						
						
							414e6caafe 
							
						 
					 
					
						
						
							
							Make tb work with distant terrain  
						
						 
						
						
						
						
					 
					
						2018-06-14 13:14:38 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Miloslav Číž 
							
						 
					 
					
						
						
						
						
							
						
						
							f18d57429e 
							
						 
					 
					
						
						
							
							Move cell border management to World  
						
						 
						
						
						
						
					 
					
						2018-06-14 12:27:22 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Miloslav Číž 
							
						 
					 
					
						
						
						
						
							
						
						
							1b8d500c07 
							
						 
					 
					
						
						
							
							Make tb command work again  
						
						 
						
						
						
						
					 
					
						2018-06-14 12:01:09 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Miloslav Číž 
							
						 
					 
					
						
						
						
						
							
						
						
							db8aaa74d6 
							
						 
					 
					
						
						
							
							Start cell border debug drawing  
						
						 
						
						
						
						
					 
					
						2018-06-13 01:48:31 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6ccb6009ee 
							
						 
					 
					
						
						
							
							Use the View-based preloading for TerrainGrid as well  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							bb991850da 
							
						 
					 
					
						
						
							
							Add LOD stitches  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0efc54c749 
							
						 
					 
					
						
						
							
							Subdivide the composite maps  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							14225a42c6 
							
						 
					 
					
						
						
							
							Remove unused pointer to IncrementalCompileOperation  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c487df0abb 
							
						 
					 
					
						
						
							
							Move updateTextureFiltering and material into the base class  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							5eff286c71 
							
						 
					 
					
						
						
							
							Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e323b2fa7b 
							
						 
					 
					
						
						
							
							Use the SceneManager's ShaderManager  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							2c68ed4fb4 
							
						 
					 
					
						
						
							
							Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							35d53acc65 
							
						 
					 
					
						
						
							
							Factor out terrain chunk loading/caching into a new resource manager  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							274690f790 
							
						 
					 
					
						
						
							
							Refactor BufferCache to allow caching buffers of different sizes  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							804f873649 
							
						 
					 
					
						
						
							
							terrain: factor out texture caching into a separate class  
						
						 
						
						
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							eef63a880a 
							
						 
					 
					
						
						
							
							terrain: use a custom drawable for multi-pass render instead of osgFX::Effect  
						
						 
						
						... 
						
						
						
						osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. 
						
						
					 
					
						2017-03-14 19:27:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8f79fa3d72 
							
						 
					 
					
						
						
							
							Add resource statistics panel opened with F4  
						
						 
						
						
						
						
					 
					
						2017-02-22 14:28:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							157c11398d 
							
						 
					 
					
						
						
							
							Add terrain parallax mapping  
						
						 
						
						
						
						
					 
					
						2016-03-22 21:46:15 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f898bf493f 
							
						 
					 
					
						
						
							
							Don't use Geodes  
						
						 
						
						
						
						
					 
					
						2016-03-10 13:17:01 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8f81df2bd3 
							
						 
					 
					
						
						
							
							Cleanup  
						
						 
						
						
						
						
					 
					
						2016-02-20 20:34:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0db7163363 
							
						 
					 
					
						
						
							
							Add specular mapping for terrain  
						
						 
						
						
						
						
					 
					
						2016-02-20 19:55:08 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6a0ac824bd 
							
						 
					 
					
						
						
							
							Fix terrain error in OpenCS  
						
						 
						
						
						
						
					 
					
						2016-02-19 15:00:58 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							ca0e1fe0e0 
							
						 
					 
					
						
						
							
							Set the osg::Material on the terrain root node  
						
						 
						
						
						
						
					 
					
						2016-02-19 01:45:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							6000e48bba 
							
						 
					 
					
						
						
							
							Add terrain shaders and normal map support  
						
						 
						
						... 
						
						
						
						Textures with _n filename suffix are automatically recognized as terrain normal maps. 
						
						
					 
					
						2016-02-19 01:37:30 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							e05d975020 
							
						 
					 
					
						
						
							
							Change the way that texture filtering settings are applied at runtime  
						
						 
						
						
						
						
					 
					
						2016-02-18 19:37:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							5824619a95 
							
						 
					 
					
						
						
							
							Clean up includes  
						
						 
						
						
						
						
					 
					
						2016-02-12 19:28:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8b596dfcbe 
							
						 
					 
					
						
						
							
							Remove support for OSG 3.2  
						
						 
						
						... 
						
						
						
						Since commit e8662bea3133ba9dbb09b86c3abb1af39425e90d, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84) 
						
						
					 
					
						2016-02-12 14:46:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							5e876b1379 
							
						 
					 
					
						
						
							
							Add missing include  
						
						 
						
						
						
						
					 
					
						2016-02-10 15:34:06 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							98c5e072f2 
							
						 
					 
					
						
						
							
							Swap the terrain cache update order to make more sense  
						
						 
						
						
						
						
					 
					
						2016-02-09 21:17:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							0865cea211 
							
						 
					 
					
						
						
							
							Preload terrain  
						
						 
						
						
						
						
					 
					
						2016-02-09 21:16:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							8aba74e6ee 
							
						 
					 
					
						
						
							
							Remove GridElement  
						
						 
						
						
						
						
					 
					
						2016-02-09 20:23:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							d11c2864df 
							
						 
					 
					
						
						
							
							Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread  
						
						 
						
						
						
						
					 
					
						2016-02-09 15:45:35 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							c3ad4dad75 
							
						 
					 
					
						
						
							
							Fix applying of filter settings on terrain textures  
						
						 
						
						
						
						
					 
					
						2016-02-07 05:53:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							9e5225bb6f 
							
						 
					 
					
						
						
							
							Do not unref a Texture's image data after applying it  
						
						 
						
						
						
						
					 
					
						2016-02-05 23:21:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							9e53e12c70 
							
						 
					 
					
						
						
							
							More renaming of TextureManager -> ImageManager  
						
						 
						
						
						
						
					 
					
						2016-02-05 23:10:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								scrawl 
							
						 
					 
					
						
						
						
						
							
						
						
							f99f403dda 
							
						 
					 
					
						
						
							
							Rename TextureManager to ImageManager  
						
						 
						
						
						
						
					 
					
						2016-02-05 23:03:53 +01:00