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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-09-25 13:11:28 -04:00
Code Issues Packages Projects Releases Wiki Activity
13,424 Commits 22 Branches 74 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
scrawl
94cdc1efd2 Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
scrawl
11aed7474e Shadow cast on water 2013-03-20 18:34:54 +01:00
scrawl
ff30bef3b2 Mipmap fix 2013-03-05 14:27:05 +01:00
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
scrawl
0d6a3367d3 Water shader no longer depends on object shaders being enabled 2013-02-24 10:28:50 +01:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
a461b282c1 water ripples (experimental) 2013-02-01 23:43:23 +01:00
scrawl
55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
scrawl
9bd888d9a1 transparency 2012-07-05 00:39:25 +02:00
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