Evil Eye
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a6c942b33a
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Account for numeric precision and infinities. Also pretend to be more like GLSL
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2025-08-18 19:52:28 +02:00 |
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Evil Eye
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3f2fd06514
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Work around Apple Clang
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2025-08-17 11:26:30 +02:00 |
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Evil Eye
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5f3f3a7e1d
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Address feedback
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2025-08-17 08:48:04 +02:00 |
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Evil Eye
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86e40f5b6b
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Remove potential sources of UB
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2025-08-16 14:01:21 +02:00 |
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Evil Eye
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55c72ecb29
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Use string_view in components/fx
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2025-08-16 13:49:07 +02:00 |
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Evil Eye
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cf3d0b7dd3
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Use std::format in components/fx
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2025-08-16 13:46:34 +02:00 |
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elsid
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28851411a3
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Fix and enforce namespace naming
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2025-07-20 21:19:16 +02:00 |
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Alexei Kotov
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8b911ce3eb
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Rename components/fx files to follow naming conventions
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2025-02-22 21:00:40 +03:00 |
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glassmancody.info
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87c0a6e6dc
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fix line numbers being off by one for each jump block
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2022-10-24 08:40:33 -07:00 |
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jvoisin
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3cbf1dc042
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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psi29a
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bb9884c024
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Merge branch 'split_stringops' into 'master'
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
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2022-08-09 18:06:40 +00:00 |
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cody glassman
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ac4b29be08
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cleanup default shaders and remove confusing main shader
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2022-08-07 06:42:48 -07:00 |
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elsid
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f99ed6f1db
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Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
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2022-08-03 22:06:24 +02:00 |
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cody glassman
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04843fed6d
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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