#ifndef OPENMW_LIB_NATURE_LEAVES_H_GLSL #define OPENMW_LIB_NATURE_LEAVES_H_GLSL @link "lib/nature/leaves.glsl" struct LeafParams { float mLeafAmplitude; float mLeafFrequency; float mTimeOffset; }; vec4 transformLeafVertex(LeafParams params, vec4 position, vec4 color, vec3 normal); #endif // OPENMW_LIB_NATURE_LEAVES_H_GLSL