local self = require('openmw.self') local core = require('openmw.core') local types = require('openmw.types') local Actor = types.Actor return { eventHandlers = { ModifyStat = function(data) local stat = Actor.stats.dynamic[data.stat](self) stat.current = stat.current + data.amount end, PlaySound3d = function(data) if data.sound then core.sound.playSound3d(data.sound, self, data.options) else core.sound.playSoundFile3d(data.file, self, data.options) end end, BreakInvisibility = function(data) Actor.activeEffects(self):remove(core.magic.EFFECT_TYPE.Invisibility) end, Unequip = function(data) local equipment = Actor.getEquipment(self) if data.item then for slot, item in pairs(equipment) do if item == data.item then equipment[slot] = nil end end elseif data.slot then equipment[slot] = nil end Actor.setEquipment(self, equipment) end, }, }