mirror of
https://gitlab.com/OpenMW/openmw.git
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225 lines
8.4 KiB
C++
225 lines
8.4 KiB
C++
/*
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Copyright (C) 2015 - 2024 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9cii@hotmail.com
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#include "loadland.hpp"
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#include <cassert>
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#include <cstdint>
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#include <stdexcept>
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#include <components/debug/debuglog.hpp>
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#include "reader.hpp"
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namespace
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{
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void assignDefaultTextures(ESM4::Land& land, ESM4::Reader& reader)
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{
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std::uint32_t esmVer = reader.esmVersion();
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// Note: in games after TES4 it can be configured in ini file (sDefaultLandDiffuseTexture)
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if (!reader.hasFormVersion() && (esmVer == ESM::VER_080 || esmVer == ESM::VER_100)) // TES4
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{
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land.mDefaultDiffuseMap = VFS::Path::NormalizedView("textures/landscape/terrainhddirt01.dds");
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land.mDefaultNormalMap = VFS::Path::NormalizedView("textures/landscape/terrainhddirt01_n.dds");
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}
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else if (reader.hasFormVersion() && reader.formVersion() >= 16
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&& (esmVer == ESM::VER_094 || esmVer == ESM::VER_170 || esmVer == ESM::VER_171)) // TES5
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{
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land.mDefaultDiffuseMap = VFS::Path::NormalizedView("textures/landscape/dirt02.dds");
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land.mDefaultNormalMap = VFS::Path::NormalizedView("textures/landscape/dirt02_n.dds");
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}
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else if (esmVer == ESM::VER_095 || esmVer == ESM::VER_100) // FO4
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{
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land.mDefaultDiffuseMap
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= VFS::Path::NormalizedView("textures/landscape/ground/commonwealthdefault01_d.dds");
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land.mDefaultNormalMap = VFS::Path::NormalizedView("textures/landscape/ground/commonwealthdefault01_n.dds");
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}
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else if (esmVer == ESM::VER_094 || esmVer == ESM::VER_132 || esmVer == ESM::VER_133 || esmVer == ESM::VER_134)
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{ // FO3, FONV
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land.mDefaultDiffuseMap = VFS::Path::NormalizedView("textures/landscape/dirtwasteland01.dds");
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land.mDefaultNormalMap = VFS::Path::NormalizedView("textures/landscape/dirtwasteland01_n.dds");
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}
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else
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{
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// Nothing especially bad happens if default texture is not set (except of the missing texture of course),
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// but we throw an error because this case is unexpected and detection logic needs to be updated.
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throw std::runtime_error("ESM4::Land unknown ESM version");
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}
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}
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}
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// overlap north
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//
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// 32
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// 31
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// 30
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// overlap .
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// west .
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// .
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// 2
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// 1
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// 0
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// 0 1 2 ... 30 31 32
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//
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// overlap south
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//
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void ESM4::Land::load(ESM4::Reader& reader)
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{
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mId = reader.getFormIdFromHeader();
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mFlags = reader.hdr().record.flags;
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mDataTypes = 0;
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mCell = reader.currCell();
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TxtLayer layer;
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std::int8_t currentAddQuad = -1; // for VTXT following ATXT
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assignDefaultTextures(*this, reader);
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layer.texture.formId = 0;
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for (int i = 0; i < 4; ++i)
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mTextures[i].base.formId = 0;
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while (reader.getSubRecordHeader())
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{
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const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader();
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switch (subHdr.typeId)
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{
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case ESM::fourCC("DATA"):
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{
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reader.get(mLandFlags);
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break;
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}
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case ESM::fourCC("VNML"): // vertex normals, 33x33x(1+1+1) = 3267
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{
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reader.get(mVertNorm);
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mDataTypes |= LAND_VNML;
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break;
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}
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case ESM::fourCC("VHGT"): // vertex height gradient, 4+33x33+3 = 4+1089+3 = 1096
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{
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reader.get(mHeightMap);
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mDataTypes |= LAND_VHGT;
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break;
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}
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case ESM::fourCC("VCLR"): // vertex colours, 24bit RGB, 33x33x(1+1+1) = 3267
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{
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reader.get(mVertColr);
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mDataTypes |= LAND_VCLR;
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break;
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}
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case ESM::fourCC("BTXT"):
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{
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BTXT base;
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if (reader.getExact(base))
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{
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if (base.quadrant >= 4)
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throw std::runtime_error("base texture quadrant index error");
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if (base.formId != 0)
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reader.adjustFormId(base.formId);
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mTextures[base.quadrant].base = base;
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}
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break;
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}
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case ESM::fourCC("ATXT"):
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{
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if (currentAddQuad != -1)
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{
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// NOTE: sometimes there are no VTXT following an ATXT
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layer.data.resize(1); // just one spot
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layer.data.back().position = 0; // this corner
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layer.data.back().opacity = 0.f; // transparent
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if (layer.texture.layerIndex != mTextures[currentAddQuad].layers.size())
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throw std::runtime_error("ESM4::LAND additional texture skipping layer");
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mTextures[currentAddQuad].layers.push_back(layer);
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}
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reader.get(layer.texture);
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if (layer.texture.formId != 0)
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reader.adjustFormId(layer.texture.formId);
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if (layer.texture.quadrant >= 4)
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throw std::runtime_error("ESM4::LAND additional texture quadrant index error");
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currentAddQuad = layer.texture.quadrant;
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break;
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}
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case ESM::fourCC("VTXT"):
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{
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if (currentAddQuad == -1)
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throw std::runtime_error("VTXT without ATXT found");
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const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM4::Land::VTXT);
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if ((reader.subRecordHeader().dataSize % sizeof(ESM4::Land::VTXT)) != 0)
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throw std::runtime_error("ESM4::LAND VTXT data size error");
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if (count)
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{
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layer.data.resize(count);
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for (ESM4::Land::VTXT& vtxt : layer.data)
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reader.get(vtxt);
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}
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if (layer.texture.layerIndex != mTextures[currentAddQuad].layers.size())
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throw std::runtime_error("ESM4::LAND additional texture skipping layer");
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mTextures[currentAddQuad].layers.push_back(layer);
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currentAddQuad = -1;
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layer.data.clear();
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break;
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}
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case ESM::fourCC("VTEX"): // only in Oblivion?
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{
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const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM::FormId32);
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if ((reader.subRecordHeader().dataSize % sizeof(ESM::FormId32)) != 0)
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throw std::runtime_error("ESM4::LAND VTEX data size error");
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if (count)
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{
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mIds.resize(count);
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for (ESM::FormId& id : mIds)
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reader.getFormId(id);
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}
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break;
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}
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case ESM::fourCC("MPCD"): // FO4
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reader.skipSubRecordData();
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break;
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default:
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throw std::runtime_error("ESM4::LAND - Unknown subrecord " + ESM::printName(subHdr.typeId));
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}
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}
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if (currentAddQuad != -1)
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{
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// not sure if it happens here as well, if so just ignore
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Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << layer.texture.layerIndex << " quad "
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<< static_cast<unsigned>(layer.texture.quadrant);
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}
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}
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