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openmw/files/shaders
History
AnyOldName3 0124be5713 Merge upstream/master
2018-10-10 21:23:19 +01:00
..
CMakeLists.txt
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
lighting.glsl
Sort out shader indentation
2018-06-22 01:02:01 +01:00
objects_fragment.glsl
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
objects_vertex.glsl
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440)
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
Replace switch with ifs in shader
2017-12-01 21:03:29 +01:00
s360_vertex.glsl
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
shadows_fragment.glsl
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
shadows_vertex.glsl
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
terrain_fragment.glsl
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
terrain_vertex.glsl
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
water_fragment.glsl
Merge upstream/master
2018-10-10 21:23:19 +01:00
water_nm.png
…
water_vertex.glsl
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
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